Ok I havent done any FS scenery editing in AGES (not since like FS5 or so) and maybe im biting off more than I can chew. But i have a really great opportunity here & i'd like to see it come to fruition. So just hear me out if you will (this post will probably end up being pretty long.
I recently landed a job at kansas city downtown airport. Its a very interesting airport scenically, right in the midst of downtown KC, it sees a lot of bizjet & GA traffic & has a HUGE history (it was dedicated by Charles Lindburgh back in the day, Howard Hughes had his office here for a time, & one of the few remaining operational Connies is based here)
Anywho, the default FS2004 scenery for KMKC is horribly lacking, it seems to have been forgotten by the scenery creation scene, & since my job gives me basically unrestricted access to all areas of the airport Id love to start a project to flesh it out.
Problem is, the learning curve on FS scenery design is a bit steep (as im sure you all know) So my first question is this...
Should I try a smaller project first? It seems a large part of this projects difficulties are going to stem from the fact that the airport already exists in default scenery, should i create a few fictional airports first for practice? Are they any easier? Perhaps i should flesh out a smaller local airport first? What was your first project? Where did you start?
Next question deals with excludes. The default scenery has a good representation of the runways, taxiways, & apron areas (AFD) But not so much on the parking areas & fueling points. Furthermore, the airport is surrounded on 3 sides by a 20ft tall dike (the river wraps right around the airport) Which is not in the default scenery at ALL. Should i just exclude the whole area & start from scratch? Or would i be better off being selective about exclusions & only fixing whats broken?
Next, on to ground texturing. Ive read in several places that sattelite pics generally dont have high enough resolution to use for photo-realistic scenery, but google-earth seems to have some pretty high resolution images of this particular area. Good enough to spot tugs, stormdrains & powercarts on the ramp. Wouldnt this be better than nothing? or is it just going to come out fuzzy looking when youre on the ground? We have a large aerial photo at the office, but i dont think its any higher rez than the google earth one, it may even be the same image.
Lastly. would anyone with a bit more experience be interested in getting involved in this project? I know im in wayyy over my head on this, but it'd make an excellent project, & with my unfettered access to the real thing, i can provide detailed info to the nth degree.
I recently landed a job at kansas city downtown airport. Its a very interesting airport scenically, right in the midst of downtown KC, it sees a lot of bizjet & GA traffic & has a HUGE history (it was dedicated by Charles Lindburgh back in the day, Howard Hughes had his office here for a time, & one of the few remaining operational Connies is based here)
Anywho, the default FS2004 scenery for KMKC is horribly lacking, it seems to have been forgotten by the scenery creation scene, & since my job gives me basically unrestricted access to all areas of the airport Id love to start a project to flesh it out.
Problem is, the learning curve on FS scenery design is a bit steep (as im sure you all know) So my first question is this...
Should I try a smaller project first? It seems a large part of this projects difficulties are going to stem from the fact that the airport already exists in default scenery, should i create a few fictional airports first for practice? Are they any easier? Perhaps i should flesh out a smaller local airport first? What was your first project? Where did you start?
Next question deals with excludes. The default scenery has a good representation of the runways, taxiways, & apron areas (AFD) But not so much on the parking areas & fueling points. Furthermore, the airport is surrounded on 3 sides by a 20ft tall dike (the river wraps right around the airport) Which is not in the default scenery at ALL. Should i just exclude the whole area & start from scratch? Or would i be better off being selective about exclusions & only fixing whats broken?
Next, on to ground texturing. Ive read in several places that sattelite pics generally dont have high enough resolution to use for photo-realistic scenery, but google-earth seems to have some pretty high resolution images of this particular area. Good enough to spot tugs, stormdrains & powercarts on the ramp. Wouldnt this be better than nothing? or is it just going to come out fuzzy looking when youre on the ground? We have a large aerial photo at the office, but i dont think its any higher rez than the google earth one, it may even be the same image.
Lastly. would anyone with a bit more experience be interested in getting involved in this project? I know im in wayyy over my head on this, but it'd make an excellent project, & with my unfettered access to the real thing, i can provide detailed info to the nth degree.


