A
Aviasim
Guest
This is for FS2004 and I am using 3ds Max 9
I am creating EDRJ scenery.
Since my aerial imagery is out of date, I have had to make my own fully textures ground textures/polys... it is hard to explain but basically, the texture on my ground polys has no alpha what so ever, and it is tiled many many times.
What I am kinda stuck on now is, realistic night lighting. Is there a way I can illuminate my ground in some places that are brighter than the other? for instance, bright under a light, and fade out darker further away from the light?
Again, this is for FS9 so I can not use Bill Leaming's great method for illumination.
Can I create a poly/plane where a light would be, set it to fully transparent in the day and partly transparent in dawn, dusk and night?
Has anyone else ran into this problem for FS9? did you solve it? how?
Regards
I am creating EDRJ scenery.
Since my aerial imagery is out of date, I have had to make my own fully textures ground textures/polys... it is hard to explain but basically, the texture on my ground polys has no alpha what so ever, and it is tiled many many times.
What I am kinda stuck on now is, realistic night lighting. Is there a way I can illuminate my ground in some places that are brighter than the other? for instance, bright under a light, and fade out darker further away from the light?
Again, this is for FS9 so I can not use Bill Leaming's great method for illumination.
Can I create a poly/plane where a light would be, set it to fully transparent in the day and partly transparent in dawn, dusk and night?
Has anyone else ran into this problem for FS9? did you solve it? how?
Regards









