Hi,
Problem #1 solved so I removed my question.
Also the path in Mass texture editor and Minimize Drawcalls seems to be stuck on my previous project no matter how I change it.
An FYI I suppose since I'm not sure it's a bug or performing steps in the wrong order...assigning night texture then running Minimize Drawcalls crashes the Minimize Drawcalls window with following error:
************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
at ASToFra.ObjectModel3D.Texture.ReplaceInTextureName(String from, String to)
at ASToFra.ObjectEditor.DrawcallMinimizer.MergeTextures(String textureFolder, String baseName, Boolean writeTextures)
at ASToFra.ModelConverterX.MinimizeDrawcallsForm.cmdStart_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectWriter.DLL
----------------------------------------
TextureObject
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureObject.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectModel3D.DLL
----------------------------------------
ObjectRenderer
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectRenderer.DLL
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/MCX%20Dev/GRV11DLL.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectReader.DLL
----------------------------------------
TextureLoader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureLoader.DLL
----------------------------------------
ObjectEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectEditor.DLL
----------------------------------------
TextureWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureWriter.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Problem #1 solved so I removed my question.
Also the path in Mass texture editor and Minimize Drawcalls seems to be stuck on my previous project no matter how I change it.
An FYI I suppose since I'm not sure it's a bug or performing steps in the wrong order...assigning night texture then running Minimize Drawcalls crashes the Minimize Drawcalls window with following error:
************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
at ASToFra.ObjectModel3D.Texture.ReplaceInTextureName(String from, String to)
at ASToFra.ObjectEditor.DrawcallMinimizer.MergeTextures(String textureFolder, String baseName, Boolean writeTextures)
at ASToFra.ModelConverterX.MinimizeDrawcallsForm.cmdStart_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectWriter.DLL
----------------------------------------
TextureObject
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureObject.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectModel3D.DLL
----------------------------------------
ObjectRenderer
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectRenderer.DLL
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/MCX%20Dev/GRV11DLL.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectReader.DLL
----------------------------------------
TextureLoader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureLoader.DLL
----------------------------------------
ObjectEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/ObjectEditor.DLL
----------------------------------------
TextureWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///E:/MCX%20Dev/TextureWriter.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
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