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Night texture won't blend

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17
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unitedstates
I am about done with my latest building, however I can't get the night textures to blend properly. I have set the emissive mode to blend in GMax, and recompiled the .bgl, however while the sun sets, the textures just switch from day to night with no blending. I've done it before, but I must be missing something, any suggestions?
 
GMax Warning

Also, I get this warning when I go to export from GMax to *.MDL

WARNING: Degenerate poly detected in file (GMaxExport) mesh (Building_Main)
WARNING: Face vertex 0 x=-31.25412 y=0 z=-356.01
WARNING: Face vertex 1 x=-31.25412 y=0 z=-356.01
WARNING: Face vertex 2 x=31.25415 y=0 z=-356.01

I tested in FSX and the model loaded perfectly, so I ignored the error being it was only a warning. But do you think this could cause the textures not to blend properly?
 
No Blend

I welded the verticies and compiled with no warnings! :) However still no blending. I've read if you have the emissive mode set to AdditiveNightOnly (default), your textures will look brighter at dusk than they should because of the combination of the day and night textures. I have it set to blend but it seems like they are too bright. Attached is an image of my building compared to surrounding buildings, sometime around 6pm.
 

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  • no_blend.jpg
    no_blend.jpg
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Hi,

I remember that I also got some strange results when I tried the different settings. But from the back of my mind I can't remember now which one worked best. I'll give it a try and come back to you.

The warning from your second post is not a big issue (and has nothing to do with the night texture). It tells you that there is a polygon in your object that has two vertices that are the same. So that means it is not visible.
 
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