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night textures, please help me!!

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mexico
hi all.

This is my question and my problem:
i did my scenery, all objects, all buildings whit day textures only, so what is a good way to make night textures for my scenery? Is there a way to make easy this? Please dont tell me that i have to put textures again in all the scenery because it will kill me.

Please help me whit this i cant find a good way to do this.

Thanks to all.
 
Hi escamillacesar,

you are right with your guess, that you have to produce night texture files. But you can use the day textures as the starting texture and use the filter functions of your paint program e.g. photoshop elements to get the effect of lights.

The effect will show up different in FS2004 and FSX.
  • In FSX you have to define the night textures as "self illumination texture" in the FSX material
  • In FS2004 you have to name the file name_lm.bmp instead of name.bmp for the day texture

Hope that helps you getting the first night textures

Jörg
 
thanks Jorg, ok i have to do my night textures but do i have to put the textures again in gmax? i mean, i have to put the textures part for part again? or just i have to create the new night texture?.

Thanks for your reply.
 
Hi,

No, you only have to add the night texture to the right slot of your material. It will then use the same mapping as the day texture, so you don't have to redo that.

For FSX it goes in the self-illumination slot, for FS2004 in the ambient slot. After that just re-export and your are done.
 
thanks Arno, i like to read that,i will investigate about how to put the texture in the correct place in gmax, and if somebody can recomend me a good tutorial that explain that please tell me.
 
This tutorial might help you a bit as well. I don't think there are many tutorials about the GMax part, since it is so simple. Just add the texture you want to use to the correct texture slot of your material.
 
ok thank you very much, other thing a little bit diferent, do you know about a tutorial that teachs how to make windows whit semitransparemt textures and how to put semitransparent textures like oil stains over the tarmac,

thanks for your reply
 
sorry about the last question, it was principally written for all they who know about photshop and this is how to make a semitransparent texture for oil stains over the asphalt. Ive tried to investigate that but i couldnt find this, Ive found how to make a semitransparent picture in photoshop but how cain i make alpha chanel that can be read for flight simulator, Ive been using dxtbmp and photoshop but i cant find the way, sorry for this question here but Ive found a lot of people that help.
 
Hi,

I always use ImageTool, since I never got the alpha channel to work with DXTBmp. ImageTool can just read our PSD files, with the alpha channel in there.
 
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