Hi
I was attempting to tweak some dds texture files on some airport buildings but got some unexpected results. I had assumed that the *_lm.dds textures were simply replacement textures for the daytime ones, but it seems that some kind of blending is going on between day and night textures, that results in a brighter highlights. Is this correct?
As a test I used the same texture for a yellow window glow for both night and day, and the night version was much lighter and harsher than the day version which seemed dull in comparison. The only thing I could think of was texture blending, but I don't really know what the sim is doing with lm textures. It could also be the result added ambient colour to lms, or i might be totally wrong and some unknown light source was illuminating it. I'm trying to find an explanation for this if anyone can help!
Cheers Jason
I was attempting to tweak some dds texture files on some airport buildings but got some unexpected results. I had assumed that the *_lm.dds textures were simply replacement textures for the daytime ones, but it seems that some kind of blending is going on between day and night textures, that results in a brighter highlights. Is this correct?
As a test I used the same texture for a yellow window glow for both night and day, and the night version was much lighter and harsher than the day version which seemed dull in comparison. The only thing I could think of was texture blending, but I don't really know what the sim is doing with lm textures. It could also be the result added ambient colour to lms, or i might be totally wrong and some unknown light source was illuminating it. I'm trying to find an explanation for this if anyone can help!
Cheers Jason

