I've been trying to make night textures with modelconverterx for custom made sketchup buildings. When I upload the model, I minimize drawcalls and update all textures in mass texture editor. I then click render night and go to materiel editor, click the appropriate textures, go down to night textures and add [texture name]_LM.dds corresponding to the file type of the daytime textures. When I click enter the textures included in that dds turn a checkered black and white. Why is this? What am I doing wrong and how do I fix this?
One other side note: I tried removing the _LM from the night texture, and when I pressed enter, all the windows illuminated appropriately, however when I compiled it and placed it through ade, fsx wouldnt start up even with multiple tests and restarts, it had a fatal error message. (It was proved to be the cause because once I removed the bgl fsx started up)
One other side note: I tried removing the _LM from the night texture, and when I pressed enter, all the windows illuminated appropriately, however when I compiled it and placed it through ade, fsx wouldnt start up even with multiple tests and restarts, it had a fatal error message. (It was proved to be the cause because once I removed the bgl fsx started up)


