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Hello, I have been having problems with the night textures for the MSFS2020/24 for some time.
I have several buildings whose windows should be illuminated at night. I have created the corresponding textures and saved them as texture-name_LM.png. Unfortunately, the windows and lamps remain dark at night.
In MCX I have also assigned the night textures in the texture settings and in the Material Editor the settings Day/night switch are set to “true”.
The illuminated windows are also displayed in the MCX.
After saving the textures, exporting the object as a gltf file and inserting the models into the MSFS, the windows unfortunately remain dark at night.
Until 3 years ago I built many buildings for MSFS sceneries and never had these problems. Now, after a 3-year break, it may well be that I have overlooked or forgotten something (I am no longer the youngest).
Perhaps someone has a tip for me?
I have several buildings whose windows should be illuminated at night. I have created the corresponding textures and saved them as texture-name_LM.png. Unfortunately, the windows and lamps remain dark at night.
In MCX I have also assigned the night textures in the texture settings and in the Material Editor the settings Day/night switch are set to “true”.
The illuminated windows are also displayed in the MCX.
After saving the textures, exporting the object as a gltf file and inserting the models into the MSFS, the windows unfortunately remain dark at night.
Until 3 years ago I built many buildings for MSFS sceneries and never had these problems. Now, after a 3-year break, it may well be that I have overlooked or forgotten something (I am no longer the youngest).
Perhaps someone has a tip for me?
