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Arno,
After importing my .mdl file into latest dev release of MCX, the material setting for "No Base Specular" shows "False" when I have it set to true before saving out to a .X file. I compile that using the P3D SDK XtoMDL tool then import into MCX. This seems to be the only setting that isn't carried over. Any ideas?
** I want to thank you for the material settings template save feature. MCX continues to amaze.
After importing my .mdl file into latest dev release of MCX, the material setting for "No Base Specular" shows "False" when I have it set to true before saving out to a .X file. I compile that using the P3D SDK XtoMDL tool then import into MCX. This seems to be the only setting that isn't carried over. Any ideas?
** I want to thank you for the material settings template save feature. MCX continues to amaze.
