Gaiiden
FSDevConf team
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Second model I've had so far that hasn't shown a change in drawcall amounts when run through the optimizer preview. I have the 4096 texture sheet chosen and when the preview is done it shows the same amount of drawcalls before and after. I'm re-converting all these Collada models with the newer version of MCX (previously did them all with the older version with separate drawcall optimizer/batch texture windows) and in the previous pass I don't recall a single model losing at least some drawcalls. Here is the model in question for anyone who wants to check it out:
http://www.blade-edge.com/misc/6th St #147.zip
http://www.blade-edge.com/misc/6th St #147.zip

