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No luck with SceneryEditor

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us-vermont
Here are my observations.....Flying Theston is a great YOUTUBE instructor.
He started off on 002 in an airport removing a hangar with SceneryEditor , so I used his tutorial to try out cleaning up my KBTV with SceneryEditor, not AirportEditor.

But ... the xml in PackageDefinitions appears to have a "fat finger" error.... line 25 is <OutputDir>scenery\mycompany</OutputDir>.
Shouldn't it be <OutputDir>scenery\mycompany-scenery-simple</OutputDir>?

In any case, using SceneryEditor to draw a polygon doesn't work for me. The expectation is that using a click on the add button allows one to get a little red x at the end of the cursor and allows one to define a polygon and delete the surrounded item. I don't get the red x. FT did.

The best I could do is click around and get an error, then the red x appears and then I use the red x somewhere else. I tried this on a taxiway light, and a hangar and the delete button doesn't work.

Reminds me of FS2000 when it came out.
 
The polygon tool is a little retarded (what part of this whole sdk isnt, really) but the tool has an extra step to get it to work. Once you click add, go to the sceneryeditor window, scroll down towards the bottom and find polygon and select it. Once you do, you’ll get that red x cursor. Then hold ctrl and left click to place the points and enter key to close the polygon.
 
I got it...thank you much. Hopefully, the little polygons I can draw now will delete something...anything!...please!! I will try duplicating and moving my wretched little taxi lights to the right spots somehow. Just getting going after a long hiatus.
 
I wonder if this is the same issue reported elsewhere -- you need to make sure that the subheadings in your list of placed elements are expanded, otherwise you can't add a new element of a particular type. This is a feature, rather than a bug, in that you can filter selections to specific types of elements -- if you have taxiways etc overlapping polygons, and you need to work on the polys, you can unexpand the taxiway subheading so that you don't accidentally select these instead of the underlying poly. You just need to remember if you have done this though, otherwise you'll be clicking frantically and not getting anywhere when you need to go back to taxiways.
I assume that the idea is that with the subheading unexpanded, we can just pretend that this particular type of element doesn't exist for the moment. Sure, it isn't polished yet, as you can actually create a poly 'blind', by ctrl-clicking points without anything showing up until you press Enter.
 
I've found this tutorial useful - he creates his projects from the editor directly, rather than copying the samples and manually editing the XML like Flying Theston does.
From 1:57 onwards he goes through creating a project, and Saving the Project at 9:45 he goes through what you need to do to save it.

 
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