- Messages
- 36
- Country

Hello,
I am building a trailer ( to land a chopper ) in Gmax.
some part of this trailer are textured
I Gmax everything looks fine (I checked normal orientation they are upwards which is correct)
I export to MDL (to build a library) clicking all the checks for textures
In FSX .. nada the solid materials shows not the textured parts.
in Arno's model converter at first I had the texture, but I no longer have them !!
So the MDL do not contains the texture information nor the textured vertices (thanks to Arno information)
The only change, I can think about are that I use the attach tool to make those Gmax objects platforms ( as they are the landing surface) thay are now named like "platform_STEEL_MATS_0"
Does anybody have a clue on how to remove this platform feature from those object to see if this is the cause ?
many thanks
Chewbee
EDIT I found stuff ....
starting from an old save before the platform ...
yes they block the texture export ... great one more bug ..
but they are other thing
One of my two textured object is a symetry clone of the first one ...
that was a bad idea because it show Ok in Gmax but not in model converter ...
to have it ok in model converter I have to flip the normal (making it invisible in Gmax !!! )
do anybody experience before (it it probably a polygon description problem), triangles are probably described "backwards" because of the symetry operation in Gmax ?? !!
Any body knows how to fix this ?
EDIT PART II
More ...
I flipped the normal anyway for the object to show, now with double sided material they show Ok in modelconverter .. but not in FSX
in FSX they looked like you see the inside of the textured part ... I made a test exporting with solid materials and of course it was OK ...
My texture is non transparent BMP transformed to DXT1 noalpha nomip with imagetool
So I am still stuck
I am building a trailer ( to land a chopper ) in Gmax.
some part of this trailer are textured
I Gmax everything looks fine (I checked normal orientation they are upwards which is correct)
I export to MDL (to build a library) clicking all the checks for textures
In FSX .. nada the solid materials shows not the textured parts.
in Arno's model converter at first I had the texture, but I no longer have them !!
So the MDL do not contains the texture information nor the textured vertices (thanks to Arno information)
The only change, I can think about are that I use the attach tool to make those Gmax objects platforms ( as they are the landing surface) thay are now named like "platform_STEEL_MATS_0"
Does anybody have a clue on how to remove this platform feature from those object to see if this is the cause ?
many thanks
Chewbee
EDIT I found stuff ....
starting from an old save before the platform ...
yes they block the texture export ... great one more bug ..
but they are other thing
One of my two textured object is a symetry clone of the first one ...
that was a bad idea because it show Ok in Gmax but not in model converter ...
to have it ok in model converter I have to flip the normal (making it invisible in Gmax !!! )
do anybody experience before (it it probably a polygon description problem), triangles are probably described "backwards" because of the symetry operation in Gmax ?? !!
Any body knows how to fix this ?
EDIT PART II
More ...
I flipped the normal anyway for the object to show, now with double sided material they show Ok in modelconverter .. but not in FSX
in FSX they looked like you see the inside of the textured part ... I made a test exporting with solid materials and of course it was OK ...
My texture is non transparent BMP transformed to DXT1 noalpha nomip with imagetool
So I am still stuck
Last edited:



