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I apologize if this question has already been covered, but I have not had luck in finding a solution.
How does one incorporate a non-Asobo/Microsoft object into a scenery package for distribution without dependencies?
I have been making corrections to stock airports (using ARP2PROJ) and will occasionally need to use a non-stock object from a scenery library. The problem is, when I upload the scenery to Flightsim.to, the entire package is under 50kb in size and all those non-stock buildings are merely referenced in the xml as opposed to being part of the upload scenery itself. I'm thinking there has to be a method for making those objects part of my upload. There are several other scenery offerings that have the words, "dependencies required" where they list other downloads needed to use their airport and I do not want to require users to do that for only one or two buildings that I should simply be able to add to my package.
Does anyone know how that's done?
-I imagine it has something to do with moving a copy of that object's files to my package then telling the xml to look for it there as opposed to an external location. Reading the SDK documentation, it shows to create an Asset Group that will create a folder structure for ModelLib. What I don't know is if using models stored there will eventually build into the package that I upload for others.
Thanks in advance and I'm happy to be a new member of this talented community.
How does one incorporate a non-Asobo/Microsoft object into a scenery package for distribution without dependencies?
I have been making corrections to stock airports (using ARP2PROJ) and will occasionally need to use a non-stock object from a scenery library. The problem is, when I upload the scenery to Flightsim.to, the entire package is under 50kb in size and all those non-stock buildings are merely referenced in the xml as opposed to being part of the upload scenery itself. I'm thinking there has to be a method for making those objects part of my upload. There are several other scenery offerings that have the words, "dependencies required" where they list other downloads needed to use their airport and I do not want to require users to do that for only one or two buildings that I should simply be able to add to my package.
Does anyone know how that's done?
-I imagine it has something to do with moving a copy of that object's files to my package then telling the xml to look for it there as opposed to an external location. Reading the SDK documentation, it shows to create an Asset Group that will create a folder structure for ModelLib. What I don't know is if using models stored there will eventually build into the package that I upload for others.
Thanks in advance and I'm happy to be a new member of this talented community.
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