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Hi all,
As I am updating the MCX preview to support PBR materials as well, I need to make sure that the various types of normal maps are supported correctly.
For FSX we always had to do a special conversion for our bump maps. If I understand it correctly for MSFS that is no longer needed and we can use the normal maps as typically made by other tools. But how about P3D? As far as I know the earlier versions of P3D use the same normal/bump map as FSX, but I believe I also read somewhere that P3D v5 has already dropped that convention. Can somebody let me know how you developers handle your normal maps for the different versions?
As I am updating the MCX preview to support PBR materials as well, I need to make sure that the various types of normal maps are supported correctly.
For FSX we always had to do a special conversion for our bump maps. If I understand it correctly for MSFS that is no longer needed and we can use the normal maps as typically made by other tools. But how about P3D? As far as I know the earlier versions of P3D use the same normal/bump map as FSX, but I believe I also read somewhere that P3D v5 has already dropped that convention. Can somebody let me know how you developers handle your normal maps for the different versions?

