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Normals Flipped

#1
Hi Arno

In the latest release of ModelConverterX the normals seem to be flipped when opening my FS9 objects, as you can see in the picture below.

The right picture is in the previous development release the left the latest.



FSX objects are ok

Stevo ;)
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#2
Hi Stevo,

Let me check, I thought I did not change anything, but it seems there is a problem. This happens on any FS2004 object, right?
 
#3
Hi Arno,

Yes it only happens with FS9 objects.

Interestingly when I first import the object the normals are correct, as soon as I click in the main window to rotate, zoom etc, only then does the normals flip.

Regards

Stevo ;)
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#5
Hi Stevo,

I think I found the code that has the problem (it's a part I recently changed indeed). I am looking at it, but since I am now busy with preparing the FSDeveloper move it might take a few days.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#7
Hi Stevo,

I think the bug is solved now. I have commited the changes, you will find the fix in the next development release.