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FSX Not Enough Sides?

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unitedkingdom
Hello all,

I have posted this question elsewhere but yet no response.

I'm currently developing a BAe146-100 for FSX and started with a 20 sided Cylinder, is this to little as any attempt at re-designing a new one is failing and would prefer to keep the current fuse.

BAe-7.jpg


Any help is appreciated.
 
There is no hard and fast rule as to "how many sides".


Out of habit, I prefer multiples of 8 (8, 16, 24, etc). Once the polygons are smoothed out, it doesn't really matter whether it's a 64 sided tube or 32....

While a small GA aircraft may fare well with 16, or 24, a larger "heavy" may be better suited to 24 or 32....


It depends on what "looks good".

20 may be good enough, with smooting turned on. You can always add polygons directly to the mesh to smooth out awkard sections...
 
If you want to abuse of the polygon limit of FS there is allways the subdivide option on the edit. poly...:D
 
If you are making an AI plane, or a plane for FS2004, then that looks great.

If you are doing a high quality plane, smoothness is the route to take, and adding more sides will make the 3/4 view shots (when done) of the graphics appear much more rounded and realistic.

Its a payoff. If you are going to have a ton of details on the plane and its going into FS9, then you cant have a poly giant...



Bill
 
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