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Number of segments in a curved plane

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94
Is there a way to control number of segments in a curved plane in Blender? I'm trying to create curved hangar roof but I feel that number of segments that are created with Curve tool is too high. I found a way to delete vertices along the created curve to reduce number of segments but I wonder if there is an option to input desired number of segments? I looked in manuals and Googled it but couldn't find an answer. Is there any better way to create curved hangar roof than with curve, converted into mesh and than extruded? Thanks!
 
I'm not a blender guy but you could create a cylinder with the radius of your roof curve, set the number of sections as desired then cut out a portion of the cylinder that fits the roof.
 
Correct me if I misunderstand the idea of that curved roof, but this is how I would do it.

Start with a plane.

curved roof.png


extrude it to the lower part of the roof.
curved roof 2.png


make some loop-cuts. (dissolve the unecessary edges later) and drag them up to create the curvature...
curved roof 3.png


and add some details ofcourse ;)
curved roof 4.png


Or is that not the idea you ment with, curved roof?

Also @Paul Domingue , most knowledge concerning the actual modelling is cross-knowledge between programs like Blender and Max. So the basic idea you said also works ;) Thermology just is different sometimes... except ofcourse for the feared B-word.
 
That's exactly what I meant. Thank you both very much for the suggestions! The cylinder approach works better for me because all the angles stay uniform when scaling the curvature to precise height. In second approach there is more eyeballing going on but it's a bit faster.
I'm doing my first airport project in Blender and learning the ropes on the way. Coming from Sketchup environment sometimes I want to do things "the old way" which can complicate even the simplest things :) Blender is much much better and I'll stick with it but I still miss the ease of snapping things like in Sketchup.. in Blender it takes a bit longer to achieve the same result.
I attached the result with using cube and cylinder.
Now on to the details..
 

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I'm happy that worked for you. That's what you call working with primitives, the objects not the modeler. :p
 
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