A
amahran
Guest
I just realised that I am able to create some custom object sceneries (such as those of aerosoft), which I honestly have no problem with, but I found one thing hindering any progress in making custom sceneries.
For example, If wanted to make a scenery for Munich, I would set the taxiway and apron layout in munich first, then I would work on the photoreal. After photoreal, I would layout the custom ground textures on top of it all. All is fine there, but when I reach a stage at which everything is done expect creating buildings, that's when I would start to worry.
How do I know the height of the building?
How would I add the details If I can't see the building from all angles?
What does each PAPA box look like?
I would the inside of the terminal appear to be like?
What are the exact dimensions of the geometry of the airport?
Questions such as those keep me away from making custom object sceneries, but I often see such custom object sceneries being done in the Showroom.
How does each developer manage to find out the exact dimensions and details of the building they are working with?
For example, If wanted to make a scenery for Munich, I would set the taxiway and apron layout in munich first, then I would work on the photoreal. After photoreal, I would layout the custom ground textures on top of it all. All is fine there, but when I reach a stage at which everything is done expect creating buildings, that's when I would start to worry.
How do I know the height of the building?
How would I add the details If I can't see the building from all angles?
What does each PAPA box look like?
I would the inside of the terminal appear to be like?
What are the exact dimensions of the geometry of the airport?
Questions such as those keep me away from making custom object sceneries, but I often see such custom object sceneries being done in the Showroom.
How does each developer manage to find out the exact dimensions and details of the building they are working with?

