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Object invisible fs2020

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france
Hello, I am on Flight Simulator 2020 and I create mods.

When I load the scene in Flight Simulator and I want to add my object somewhere, I end up with a transparent square and directional arrows, but my object doesn't appear.

On this same object, I applied a PNG texture, and in the end, the texture is correctly stored in the texture folder.

I compiled the scene and I get this invisible square instead of my object.

Can someone give me the solution? THANK YOU
 
Hello, I am on Flight Simulator 2020 and I create mods.

When I load the scene in Flight Simulator and I want to add my object somewhere, I end up with a transparent square and directional arrows, but my object doesn't appear.

On this same object, I applied a PNG texture, and in the end, the texture is correctly stored in the texture folder.

I compiled the scene and I get this invisible square instead of my object.

Can someone give me the solution? THANK YOU
Hi, first off, do you get all three files for your oject: .gltf; .bin; and .xml. If not you need to check your exporter settings and selections.

If you do, then check the scaling of your object in Blender.

Lastly, check that your .png texture has dimensions to a power of 2. It does not have to be square, but each axis must be a power of 2.

I would say 90% of the time those checks will solve the invisible object issue.
 
Hi, first off, do you get all three files for your oject: .gltf; .bin; and .xml. If not you need to check your exporter settings and selections.

If you do, then check the scaling of your object in Blender.

Lastly, check that your .png texture has dimensions to a power of 2. It does not have to be square, but each axis must be a power of 2.

I would say 90% of the time those checks will solve the invisible object issue.

great advise, im not a big scenery guy but i see one thing i might change

its a power of 4 you need with the textures (it must be evenly divisible by 4 in both directions)

"When creating your textures, it is important to note that input texture dimensions must be a multiple of 4 pixels and be at least 8 by 8 pixels. Textures do not have to be square, as long as the sides adhere to the multiple of four rule."

so 1024x800 is good but 1022x800 isnt
 
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