• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Object missing textures

Messages
89
Country
australia
Hello again all,

I've just finished another gorund polygon, correctly scaled and all, and I went into FSX to place it and some of the textures weren't showing. To make sure it wasn't an FSX issue, I loaded the model into MCX with the same results. I can confirm all of the textures are in the texture folder.

Here is a screenshot:

mcxk.jpg


Thanks
 
Hi,

When you look in the ModelConverterX texture log, what information does it give for the textures that can not be loaded. Are those names maybe different from the ones in your texture folder?
 
Thanks for the quick reply, Arno, however there are no missing textures and they are all named correctly.
 
Hi,

So you don't see all the textures, but no missing textures are reported. That sounds like those textures you don't see are not even in the object then.
 
I'm not quite sure where to go from now. I am sure all the materials are visible in gmax, and it appears they are all there in the material library.
 
Hi,

Not sure how to fix it either. What do you see for the polygons that don't have the right texture showing? Do they show another texture or are they maybe missing their mapping.
 
In gmax I can see all the textures properly, however in FSX/MCX all I can see is the same as the above picture.

Thanks
 
Yes, but I can't see how it looks in GMax. There must be some area where there is a difference, so what do you see on those polygons that look different? It there another texture or the same texture with a wrong mapping or ....
 
I'm stumped by this. I recently moved over to 3DS Max and made the polygon from scratch, and here is the result:

In 3DS

problem2y.jpg


In MCX
problempt.jpg


Any help would be appreciated
 
Hi,

Looks like some problems with the texture mapping. I assume in FSX you see the same problems.

How did you map the texture on your object? Did you apply a UVW mapping or an unwrap?
 
Even more strange. I re-mapped the textures and now it looks fine.
But to answer your question Arno I was using a UVW map.
 
Back
Top