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FS2004 ObJect Sizes

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46
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finland
I have a question:
What is objects size in FS2004?:confused: Like those apartment buildings that Autogen generates all around.
One more question:
Is there any ground traffic in FS004? Like cars, trucks and trains.
 
Huh? No answers.

Sorry for double posting but I have a question:
Where is everybody here?
 
Hi,

I am not sure if I understand your question. Many autogen buildings are made based on footprint information in the AGN file, so the person who made the AGN file determines the size. Other are library objects, so then it is the designer of the objects who determined the size.

It is a long time ago I used FS2004, but I don't think it has ground traffic by default. Not sure if there are addons for it.
 
Thanks for the info. I mean those buildings that autogen puts all around map and in cities. Like those small houses and multiple level buildings.

I'm going to make some addons for FS2004 because I found many good addons for it. Like: Finnterrain, Finnmasts and FISD library. Also in one site I found great Island mesh addon for FS2004.

IF you and all want to know why I choose FS2004 check this awesome site out:
http://files.fsnordic.net/

Question info added:
Question was bit unclear. This is what I want to know: How many centimeters or millimeters those buildings are in those files?

One more question:
Why some picture files can't be opened in GIMP or any picture maker? Are they somehow transformed or protected like some texture picture files REFUSE to open. Are they converted in some other format? They STILL have that .bmp file extension.
 
Last edited:
Moi..

I'm also not sure if I understand the question right, but as Arno already said, you can make in the Annotator almost any sizes (of rowhouses) you want. But why to bother with the Autogen? Just use google earth to measure the length and width of the building you want to model. For the height I usually use a picture from the side and calculate it from the relation to length/width. That's all.

Kai
 
Hi,

About the textures, many FS textures have a DXT compression even though the extension is BMP. Most image editors can't read those files however. You can use ImageTool from the SDK to convert them. XnView is also a nice texture viewer that will show them.
 
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