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This might be a very trivial question but for the moment haven't I found any answer to it.
When reading the GMax tutorial on "Making a house" it seems like its possible to asign one texture that represent the "day" and one that represent the "night" eg the "texture" and "texture_lm".
But if i want to reuse a previous texture, for example a roof texture that can be used on a lot of buildings, is it possible to attch this to the object also.
Or is it so that all textures needed for the object must be on/in the same imagefile.
The scenario is that i have a roof texture and another texture representing the building & i want to use both textures on the same object.
Of course can i create a bigger image 1024*1024 instead of 512*512 and put all textures on the same image - but it seems like it will be a lot of duplicate textures that the sim need to load.
Regards
Gerth
When reading the GMax tutorial on "Making a house" it seems like its possible to asign one texture that represent the "day" and one that represent the "night" eg the "texture" and "texture_lm".
But if i want to reuse a previous texture, for example a roof texture that can be used on a lot of buildings, is it possible to attch this to the object also.
Or is it so that all textures needed for the object must be on/in the same imagefile.
The scenario is that i have a roof texture and another texture representing the building & i want to use both textures on the same object.
Of course can i create a bigger image 1024*1024 instead of 512*512 and put all textures on the same image - but it seems like it will be a lot of duplicate textures that the sim need to load.
Regards
Gerth


