• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Object texturing in Gmax

Messages
28
Country
sweden
This might be a very trivial question but for the moment haven't I found any answer to it.
When reading the GMax tutorial on "Making a house" it seems like its possible to asign one texture that represent the "day" and one that represent the "night" eg the "texture" and "texture_lm".

But if i want to reuse a previous texture, for example a roof texture that can be used on a lot of buildings, is it possible to attch this to the object also.
Or is it so that all textures needed for the object must be on/in the same imagefile.

The scenario is that i have a roof texture and another texture representing the building & i want to use both textures on the same object.

Of course can i create a bigger image 1024*1024 instead of 512*512 and put all textures on the same image - but it seems like it will be a lot of duplicate textures that the sim need to load.

Regards

Gerth
 
"But if i want to reuse a previous texture, for example a roof texture that can be used on a lot of buildings, is it possible to attch this to the object also."

Yes
 
Yes, you can apply as many textures as you want on your object. There is no need to restrict the number to only one (although using hundreds would not be that good for the performance).
 
Thanks for your answers, but now it will be obvoius what a beginner I am, how do I add the second texture to the object ?

I have tried to drag a texture onto the object, but when i do so does the whole object get retextured, not only the roof as i intended.

Can it maybe be so that I have to do some kind of face/polygon selection before applying the texture to prevent a retexture of the whole object ?

Thanks in advance

Gerth
 
I usually select the polygon I want textured and then create a new matrerial and then select the appropriate texture.

Steve
 
Voyager30 said:
Can it maybe be so that I have to do some kind of face/polygon selection before applying the texture to prevent a retexture of the whole object ?
Yes that is correct.
You can add different images/textures to each polygon in an object.
 
Hi Gerth,

You can just drag and drop the new texture on your model, but you need to be sure that you have the correct polygons selected first. Else it will apply to the entire object.

This can for example be done by adding a "Mesh select" modifier and then selecting the proper polygons in polygon mode.
 
Back
Top