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I have a question about object placement and bgl files.
I got carried away and placed 600+ pylons in within 30-40 mile radius. One bgl file (FSX), placed using Instant Scenery.
The problem is that this has made performance stuttery.
Is this caused by the sheer number of pylon objects or because they occupy one bgl?
If I split out the objects into separate bgls (split along geographic lines) would that help?
many thanks scenery gurus!
I got carried away and placed 600+ pylons in within 30-40 mile radius. One bgl file (FSX), placed using Instant Scenery.
The problem is that this has made performance stuttery.
Is this caused by the sheer number of pylon objects or because they occupy one bgl?
If I split out the objects into separate bgls (split along geographic lines) would that help?
many thanks scenery gurus!