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Hi,
I am currently developing a scenery of some airport, and have developed a dll module that uses user variables to communicate with the scenery and controls a few stuff (for example certain objects visibility and animation). Unfortunately, user variables are used by so many programs that eventually my object start flashing because values rapidly change. Is there a way of showing or hiding objects without using those variables? I saw that FSUIPC is offering offset allocation for applications, but don't know if it can be read via BGL.
Thanks for the help,
Djordje Kosanovic
I am currently developing a scenery of some airport, and have developed a dll module that uses user variables to communicate with the scenery and controls a few stuff (for example certain objects visibility and animation). Unfortunately, user variables are used by so many programs that eventually my object start flashing because values rapidly change. Is there a way of showing or hiding objects without using those variables? I saw that FSUIPC is offering offset allocation for applications, but don't know if it can be read via BGL.
Thanks for the help,
Djordje Kosanovic