i've got a real puzzeler for you guys here ... for some reason when saveing as a DXT5 dds texture in photoshop this is what the alpha turns out like ..
i've saveing from photoshop useing the DXT5 ARGB/ 8bpp/interpolated alpha setting with no mip maps .. anyone have the slighest idea whats causeing it?? I've tried reinstalled the nvidia tools and that didnt do a thing
i've saveing from photoshop useing the DXT5 ARGB/ 8bpp/interpolated alpha setting with no mip maps .. anyone have the slighest idea whats causeing it?? I've tried reinstalled the nvidia tools and that didnt do a thing



