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FSXA Odd animation problem

much of the behaviour of your aircraft systems...depend greatly upon the individual cfg file for each aircraft...

if you have used another aircrafts cfg file for your own temporarily then animations may behave unexpectedly....

the cfg file has many settings that can be changed to suit your aircrafts real world behaviour....speed of flap deployment..deflection of steering gear...position of lights.....suspension travel etc...and quite a lot more...

check the sdk...and the cfg files for an insight....use notepad...make bacup before altering...jim
 
Could someone confirm that the "deformation" of an oject during the animation does not have effect in FSX ?

It seems to me that the "position animation" does not work in FSX , I tried to move an object (not rotating) as animation but no effect in FSX, I tried to rotate only the same object and it works perfectely ...
 
not sure what you mean....if you mean changing the shape of an object...then i think not....linear anims no problem.....for example, a hydraulic ram,the top part of which extends...whilst the bottom part is fixed but the whole ram moves in an arc about the pivot....

basically two tubes...the top tube sliding and extending...linked to the bottom tube which pivots in an arc about a fixed point.....

the anim of the top tube is linear....the bott tube moves in an arc....and by linking...the top tube extends and moves with it...

anims are visual only..and have no effect on the aircrafts behaviour...but the
cfg file and anims go together...like a horse and carriage......jim
 

This happens when you have a (stray) vertex/polygon/object somewhere in the scene far away from your aircraft.

If your aircraft is at 0,0,0 and an object is, say, at 1000,0,0 FSX will scale the views like it does in your screenshots.
 
sorry i dont like to trouble the people....
and may be this is not the right thread to place this post ... But ...
I realised that the speed of animation depends from the scale of the model ...i set the scale to 1.0 and the animation reduced the speed at the right value (i think) ...
sorry tis is not true, i dont know why but now it move correctely ...

do not adjust the scale of the model!!!

If you wish to "slow down" the animation, simply edit your modeldef.xml file and add a <Lag> section to the l_spoiler_key and r_spoiler_key scripts!

Code:
  <PartInfo>
    <Name>l_spoiler_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>SPOILERS LEFT POSITION</Variable>
          <Scale>1</Scale>
          <Units>percent</Units>
          <Bias>0</Bias>
        </Sim>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
  </PartInfo>
 
This happens when you have a (stray) vertex/polygon/object somewhere in the scene far away from your aircraft.

If your aircraft is at 0,0,0 and an object is, say, at 1000,0,0 FSX will scale the views like it does in your screenshots.

In this specific case however, the wound is self-inflicted. He changed the scale units parameter in GMax... :eek:
 
Could someone confirm that the "deformation" of an oject during the animation does not have effect in FSX ?

It seems to me that the "position animation" does not work in FSX , I tried to move an object (not rotating) as animation but no effect in FSX, I tried to rotate only the same object and it works perfectely ...

Position animation affects the entire object. You cannot "animate" selected vertices or polygons.
 
OK friends

after trying and trying again .... I realised the following...

The model exported without animations appears normaly and in right dimensions...
When I export the model enabling it to export the animations it became small ...
The animations however are complete and correct ....
I took the model without animation and I applied only one (the first I have made)
immediately the airplane became small ....

Groannn

Ennio
 
"do not adjust the scale of the model!!!"

The original model was about 250 mt. in lenght (in 3DS) The right dimesion should be 11 mt. , the first operation I made was to scale it.
I made before to do anything else and I did not scale it more.
The only thing I made was to create objects in original scene and import in the scaled one slaling them appropriately.

I dont remember if I imported these objects checking "convert units" or not.
:confused:
 
Open the Track View for your project.

Check every object's Scale parameters. They all must be:

X:100.0 Y:100.0 Z:100.0

if they are not, then you will need to "Reset Scale" for each object...
 
GANDALF, you pretty much hijacked euroastar's thread. If you wanted to start a new discussion, it would have been better to create a new topic. ;)

Maybe a moderator can split this discussion into two topics like it should be?
 
GANDALF, you pretty much hijacked euroastar's thread. If you wanted to start a new discussion, it would have been better to create a new topic. ;)

Maybe a moderator can split this discussion into two topics like it should be?

OK ... sorry .. I 'll open a new topic .... like " FSX visualization problems" thanks for suggestion...

all the best

Ennio
 
FSX visualization problem

Open the Track View for your project.

Check every object's Scale parameters. They all must be:

X:100.0 Y:100.0 Z:100.0

if they are not, then you will need to "Reset Scale" for each object...
7003.jpg

Thanks dear Bill
could you confirm that the scale parameters are the underlined in the picture ?
Where is it the command "Reset scale" ? I am not able to found it ..

Once only .. exporting the model appears this warning OBED ... I dont know what means ...
6002k.jpg


thanks for patience

Ennio
 
Last edited:
FSX visualization problem

Ok
Bill I reset the scale but ...
now I have the model as you see ...
what's the way to scale it ?
may be in 3DS before to open by gmax ?
or some other way ? ...
I confirm that the visual distance in the select of aircraft now is correct ...
but ...

lion9022011mar7001.jpg
 
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