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Evening all,
Wasn't sure if I should post this here or, for that matter, how to describe the issue. I've posted this issue previously on the Orbx forums, though it has shown up in other default and payware scenery. The response I usually get has something to do with turning off my shaders or simply emptying the shader folder - or something to that effect. As far as I know, I have not installed any shaders. Basically I'm getting parts of scenery (usually parts of buildings or ground markings) that seem to float just above the ground and seem to take a higher priority to everything else around it. For example - if I have a plane parked in front of a building, the background texture will make part of the airplane invisible. Probably not describing it very well.
Here is a picture of a default a/c parked at Gate C0 at Aerosoft's KASE. As you can see, part of the scenery and the plane is now hidden by part of the ground texture - evening though that texture is behind the plane
I found the file for ground markings in the scenery folder and opened with MCX. Found the offending texture using Object Hierarchy and deleted the modelpart that seemed to be causing the issue. I exported the scenery and added it to the KASE folder. When I go back to the sim, I see this:
Deleting the one model part seems to have removed other texture that weren't highlighted in red, but the floating texture is now gone. Is there anything I should look at adjusting within Material Editor?
Thank you for your help.
Cheers,
colin
Wasn't sure if I should post this here or, for that matter, how to describe the issue. I've posted this issue previously on the Orbx forums, though it has shown up in other default and payware scenery. The response I usually get has something to do with turning off my shaders or simply emptying the shader folder - or something to that effect. As far as I know, I have not installed any shaders. Basically I'm getting parts of scenery (usually parts of buildings or ground markings) that seem to float just above the ground and seem to take a higher priority to everything else around it. For example - if I have a plane parked in front of a building, the background texture will make part of the airplane invisible. Probably not describing it very well.
Here is a picture of a default a/c parked at Gate C0 at Aerosoft's KASE. As you can see, part of the scenery and the plane is now hidden by part of the ground texture - evening though that texture is behind the plane
I found the file for ground markings in the scenery folder and opened with MCX. Found the offending texture using Object Hierarchy and deleted the modelpart that seemed to be causing the issue. I exported the scenery and added it to the KASE folder. When I go back to the sim, I see this:
Deleting the one model part seems to have removed other texture that weren't highlighted in red, but the floating texture is now gone. Is there anything I should look at adjusting within Material Editor?
Thank you for your help.
Cheers,
colin
