- Messages
- 639
- Country

I am having a bit of a problem with transparent textures in the GSU->MCX tool chain.
Basically in MCX's Material Editor one marks the transparent texture (or the one that has some transparency, for example siloute of a person's photo) with the Set As Transparent. In there there are some parameters that I don't know if they need changed. Anyway, seems to work to a great extent.
Now, there are TWO ways I have used transparent textures in GSU:
a) In the GSU Materials dialog I used the + "Create Material" chose a texture and then selected that texture and applied it to a flat surface. OR,
b) In GSU use the File | Import option, select the image with transparency. After that it automatically puts you into the texture placement mode where you apply and resize the texture onto a flat surface.
So far so good. I then export to Collada, then Import in MCX, compile BGL and place it in FSX.
The problem is with how it looks in FSX. I have come to the conclusion that if I use method (A) the image (non-transparent area of the image) is visible on BOTH sides of the flat surface which is neat.
If I use method (B) the image and its transparency are displayed well on one side (front) but when looked from the back side you see nothing, i.e. the whole thing is transparent.
Am I missing something here?
Basically in MCX's Material Editor one marks the transparent texture (or the one that has some transparency, for example siloute of a person's photo) with the Set As Transparent. In there there are some parameters that I don't know if they need changed. Anyway, seems to work to a great extent.
Now, there are TWO ways I have used transparent textures in GSU:
a) In the GSU Materials dialog I used the + "Create Material" chose a texture and then selected that texture and applied it to a flat surface. OR,
b) In GSU use the File | Import option, select the image with transparency. After that it automatically puts you into the texture placement mode where you apply and resize the texture onto a flat surface.
So far so good. I then export to Collada, then Import in MCX, compile BGL and place it in FSX.
The problem is with how it looks in FSX. I have come to the conclusion that if I use method (A) the image (non-transparent area of the image) is visible on BOTH sides of the flat surface which is neat.
If I use method (B) the image and its transparency are displayed well on one side (front) but when looked from the back side you see nothing, i.e. the whole thing is transparent.
Am I missing something here?

