• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Online Flight Planner

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unitedstates
Maybe a little different than most of the stuff here, but a lot of the information on this site helped figure out file formats and stuff. I hope I'm not violating any forum rules posting this since it's not aircraft or scenery or a tool.

Here's a link to the new online flight planner I'm building (currently in beta):
http://flightsimguide.com/

Some unique features:
* Uses AFCAD data to generate airport information like parking, comm frequencies and runway/ILS information.
* Uses data.xplane.com information for navigation waypoints, VORs and NDBs so the navigation data can be kept up to date.
* Both NOAA and VATSIM weather information included.
* Fuel planning for various aircraft including multiple performance profiles for aircraft. Early testing has shown the fuel plan to be accurate to within about 5%. Should be more accurate if winds aloft data can be found and included in the planning.
* Fuel loading information specific for the chosen aircraft is displayed on the dispatch paperwork.
* Realistic dispatch paperwork.
* Assigns parking/gate based on chosen operator.
* Assigns a squawk code for flying offline and without ATC.
* Pseudo API for integration with virtual airlines.
* Interactive map for planned route and airports.

Full list of features being developed can be viewed here: http://flightsimguide.com/flight-plan-comparison

The site tends to run a bit slow at the moment because I have some things in debug behind the scenes.

Thanks for checking it out.
 
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