• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Orbx - Aircraft Painter

Messages
2
Country
australia
The role
We are looking for an Aircraft Painter to join our growing aircraft production team, creating content that we sell directly to end users, or commercial organisations.

The Aircraft Painter is responsible for taking the already created “base” livery from the modeller and creating real and fictional liveries. Each aircraft will have 5-10 liveries created.

This role is remote, but if you’re in Melbourne, Australia, you’re welcome to join us in our Essendon Fields office.

Key duties include:
  • Research the aircraft to find both common and special liveries that should be created.
  • Collect reference images for liveries from various online sources.
  • Create liveries, using both geometry- and texture-based techniques, that ship with our aircraft using SDK-provided tools and 3ds Max.
  • Optimise the livery to perform well using the simulator’s LOD system.
If you can wear multiple hats, or are looking to grow your skills further, get in touch with us.

To apply
Send your resume to jobs-aircraft@orbxsystems.com. Please be sure to include any flight simulation experience and examples of your work.

Who are we?
Orbx is a leading developer and publisher of content for flight simulators, including Microsoft Flight Simulator, Laminar Research X-Plane, and Lockheed Martin Prepar3D. Our team loves aviation and simulation, and when you put the two together, there is not much out there that beats us. We are also gamers at heart and love high-tech as much as a good night out.

Why work with us?
  • The products you create will be enjoyed by people all over the world, and potentially shipped in the base simulators.
  • You’ll be working with some of the best developers in the industry.
  • Expand your skills. We provide training for essential job-related skills, as well as other professional development opportunities.
  • Get full access to the OrbxDirect product library worth over A$20,000.
  • A friendly team who has frequent team dinners, BBQs and hangs out together.
  • Company-sponsored trips to some aviation and flight simulation events, location dependent, such as FSExpo, FlightSimShow, or Avalon Airshow.
 
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