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P3D v5 Original P3D textures bleeding through custom ortho scenery at night

Messages
496
Country
us-missouri
I rarely fly at night but I did recently and noticed that my custom ortho scenery turns transparent at night and the glowing lights from P3D's night textures shine through my scenery.

Is there a solution to this without having to manually recreate all of my scenery?
 

arno

Administrator
Staff member
FSDevConf team
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Messages
32,883
Country
netherlands
For which layers did you make your photoreal? I suspect there is a mistake in the INF file that causes this. So then a recompile would be needed.
 
Messages
496
Country
us-missouri
Here is what I use, an imagery tif and a greyscale mask to blend in water:
Code:
[Source]
Type= MultiSource
NumberOfSources = 2
  
[Source1]
Type=TIFF
Layer = Imagery
SourceDir = "."
NullValue=0,0,0
SourceFile="30085 14.tif"
PixelIsPoint=0
ulxMap=-85.7500283806466
ulyMap=30.2500256669388
xDim=1E-05
yDim=1E-05
Channel_BlendMask = 2.0

[Source2]
Type = GeoTIFF
Layer = None
SourceDir = "."
SourceFile = "30085 14_blendmask.tif"
NullValue = ,,,,0
SamplingMethod = Gaussian
ulxMap=-85.7500283806466
ulyMap=30.2500256669388
xDim=1E-05
yDim=1E-05

[Destination]
DestDir = "."
DestBaseFileName="30085 14"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 

arno

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32,883
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netherlands
Hi,

At first sight that looks OK. I often had a Variation line as well, but since you don't have seasons I don't think the lack of it should be an issue.
 
Messages
1,003
Country
us-florida
From your description I would say that you need a light map. Your description is exactly what you would see without one. In the SDK look under the section on using the resample tool including the examples.
 

MatthiasKNU

Resource contributor
Messages
958
Country
germany
From your description I would say that you need a light map. Your description is exactly what you would see without one. In the SDK look under the section on using the resample tool including the examples.
Well, for my sceneries I am also not using any lightmap, and it gets displayed correctly.
 

arno

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Messages
32,883
Country
netherlands
Matthias,

Do you have the Variation specified in your file? E.g. have that set to Day or All? I wonder if that makes a difference.
 

MatthiasKNU

Resource contributor
Messages
958
Country
germany
Matthias,

Do you have the Variation specified in your file? E.g. have that set to Day or All? I wonder if that makes a difference.
No, no variation specified on my side... But also when using it, i.e. when creating seasonal textures, but without a Night specified, it looks as it should.
 
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