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FS2004 Original scenery visible

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95
Country
belgium
I have a problem. When viewing a scenery, more specifically EBCV in Belgium, and I have a replacement scenery, the original scenery which is in Scenery-Eurw-AP949140 of the FS2004 files stays always visible, even when the replacement scenery is active.
How can I avoid to have that original scenery visible? What can I do to see only my replacement scenery?
Greetz
Jive1 - Belgium
 
What I wanted to say is, that the afcad which is generated by default in FS2004, is still visible even when I installed the new scenery with new afcad. So, I want to get rid of thet original afcad. Norlally, when placing a new scenery, the afcad of defaul desappeares, but not here in my case.
How to get rid of that so called default afcad?
Jive1 - Belgium
 
Your addon airport scenery creator should have excluded any part or all parts of the default airport. Are you sure that your addon scenery is correctly installed with all it's bgls? Do you have any other scenery for this airport on your system which might also be active? A second active scenery for this airport maybe cancelling out needed exclusions. If you are certain that this scenery is installed correctly and is the only one active for this area then you could open the default airport with ADE. Delete everything for this airport. The list function will help with this. Finally compile this empty airport and place the airport bgl so that it loads before your addon scenery for this airport.

Ed
 
Hey! Ed,
It is in fact an old army airport that is no longer being used. I want to have it in my system, and I found an old scenery as well, that suites for my intentions. That old scenery covers in ADE almost the whole qtock scenery, with exception of a slightly misdirected runway and part of the taxiways... In one word: I want the stoch airport away.
Now I'm certainly not sure that I have all bgl's butI think so, and I'm sure that there was no other scenery active except the one in the file Scenery/Eurw/AP949140, and that was the moment that I saw two afcad diagrams on my screen, where I expected only ons, namely the one of my old scenery that I found. So I first tried with an excluding diagram to have the stock airport's afcad away, but that did not work
I opened ADE170 and opened EBCV, that is the scenery in question, from the stock file AP949140.
I've never before worked with ADE, and I don't see no indications how to delete everything for this airport. I can see a sort Afcad diagram, and I have to delete that. How do I do it?
Jive1 - Belgium
 
In ADE open the default EBCV airport. What ADE is doing is creating micro excludes for everything in the airport file and re adding them. This is the airport that you see in the graphical display. Start by selecting something and deleting it. Do this for everything that you see. You will not be able to delete the two navaids that ADE is showing. The rwy 26 localizer and the high altitude VOR. Those must stay. You can delete the localizer antenna library object and the transmitter shed. You can also delete the VOR antenna object. Once all runways, runway links, taxiways, parking, fuel trigger and library objects(building models, antennas etc.) are deleted you then need to compile this empty airport into an active scenery folder which is below your addon airport in your scenery library. This airport bgl which excludes everything needs to load before your addon airport. Items in your scenery library load from bottom of the list to the top. So placing this bgl in an active scenery folder below your addon airport should accomplish this. Remember to save this airport as an ADE project file in a location outside of FS2004. Once you have created an ADE project file you always want to work from it if you want to make any other changes. One last thing you do not want to make any changes to AP949140.BGL. Excluding the default airport using ADE is the correct way to remove it.

Ed
 
Good night, I think my question is related to this. If I'm wrong, please excuse and indicate a proper place.
May be it's a beginner question but I'm beginner. I'm using FS2004 and I've downloaded and installed an airport but now I have two runways, even setting the new one above all in the Scenery Library options.

Reading through Internet and this topic, I guess the new one forgot to create, as edphipps and jive1 spoke, something like an exclude area. Well... as I'm learning about ADE step-by-step (and I didn't hit how to colpletely edit an aiport yet) I've tryied to discover the name of the old BGL's file (I thought about renaming the original as "APxxx.BGL.off") but I didn't got sucess in that.

Reading the forum I learned some tools to try to do that (Simple Airport Scanner by Scruffyduck with "show everything options set" and Super Flight Planner, by Alessandro Antonini, "sfpdbwiz.exe" for export a database file and "sfptools.exe" to dump this database into a text file) but again I didn't got sucess. I though about making a backup of all BGLs, open the runway with Super Flight Planner, even without knowing the BGL file's name, change something, saving and verifying the "last changed date" but this program seems don't re-write the file. Istead of it, the program ask me a place to save the modified airport.

The old airport, from original stock, have "SB4E" as ICAO and the new one is named "SBGP". I'd like to know where in original BGLs files is this airport. And, if it's not asking too much, I'd like to learn how to discover where are the other airports and runways among the original stock of BGLs, because the same error ocours with other airports (example: SBYS, SBST, SBSP).


An last information: I've instaled another airport, ZBAA, and as I read in the readme.txt file, I've renamed from .BGL to .BGL.off not one but two original BGLs, AP979170.bgl and AB979170.bgl. Maybe after discovering where is the SB4E runway I'll have to "turn off" two files too.
 
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