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Once I had P3D looking good with high-resolution terrain mesh, accurate water and road vectors, millions of buildings, and even vegetation shapefiles, I made the mistake of adding golf courses and quarries from ortho scenery.
Now everything else looks ridiculous.
I wonder if there is a more efficient process for importing ortho scenery on a mass scale. Currently my workflow is:
1) download 3.75-minute GEOJSON tiles from USGS server (20-30 megabytes)
2) import into QGIS, convert to WGS84, export to GEOTIF
3) convert GEOTIF to INF
4) bump up contrast of GEOTIF in PaintShopPro, save (now about 250 megabytes)
5) resample INF file to BGL (example code below)
[Source]
Type=TIFF
Layer=Imagery
SourceDir="."
SourceFile="3708952 NW.tif"
PixelIsPoint=0
ulxMap=-89.625026804
ulyMap=37.250027561
xDim=8.98315278575456E-06
yDim=7.15357097106259E-06
Variation=Day
[Destination]
DestDir="."
DestBaseFileName="3708952 NW"
LOD=Auto
I haven't begun dealing with watermasks yet, which would complicate the process, but I think I can somehow import my water shapefiles into ScenProc, so I am not worrying about that right now.
Granted, there are better sources out there, but USGS data belongs to us taxpayers and (unlike Google) I can do whatever I want with it. It's gorgeous to me. But great day, this process will take forever if I want to cover much ground (literally). And one degree of scenery would take many gigabytes. Is there a better way?
Thanks,
Now everything else looks ridiculous.
I wonder if there is a more efficient process for importing ortho scenery on a mass scale. Currently my workflow is:
1) download 3.75-minute GEOJSON tiles from USGS server (20-30 megabytes)
2) import into QGIS, convert to WGS84, export to GEOTIF
3) convert GEOTIF to INF
4) bump up contrast of GEOTIF in PaintShopPro, save (now about 250 megabytes)
5) resample INF file to BGL (example code below)
[Source]
Type=TIFF
Layer=Imagery
SourceDir="."
SourceFile="3708952 NW.tif"
PixelIsPoint=0
ulxMap=-89.625026804
ulyMap=37.250027561
xDim=8.98315278575456E-06
yDim=7.15357097106259E-06
Variation=Day
[Destination]
DestDir="."
DestBaseFileName="3708952 NW"
LOD=Auto
I haven't begun dealing with watermasks yet, which would complicate the process, but I think I can somehow import my water shapefiles into ScenProc, so I am not worrying about that right now.
Granted, there are better sources out there, but USGS data belongs to us taxpayers and (unlike Google) I can do whatever I want with it. It's gorgeous to me. But great day, this process will take forever if I want to cover much ground (literally). And one degree of scenery would take many gigabytes. Is there a better way?
Thanks,

