spotlope
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Has anyone had luck exporting a model that uses LODs to Prepar3D v.3.3? I'm working on some grass that I've LOD'd in FSX with no problem, but when I export the same model to P3D, the LODs don't work at all. I attached huge red, yellow, and green balloons to my various grass patches that switch out with each LOD just as an indicator, but the highest level is all that ever shows in P3D.
I created them by following the instructions in the Blender2FSX toolset manual; each successive model is attached as a child to an empty named, for instance, grass_line_02_LOD_400, grass_line_02_LOD_200 and so forth, and exported using "export animations" to make sure that drawcall batching isn't used, but LODs instead. MCX shows the LODs correctly, so I'm pretty sure the compiling to MDL worked as expected.
I created them by following the instructions in the Blender2FSX toolset manual; each successive model is attached as a child to an empty named, for instance, grass_line_02_LOD_400, grass_line_02_LOD_200 and so forth, and exported using "export animations" to make sure that drawcall batching isn't used, but LODs instead. MCX shows the LODs correctly, so I'm pretty sure the compiling to MDL worked as expected.


