• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 P3D V4 shading issue

Seems that shading in P3D V4 are worse than FSX. How can that be? Customers can't see the knobs well or shading between parts like the throttle handles.

Look at the throttle handles and the 2 gray rotary knobs from the TCAS/ATC panel.
P3D V4

Last edited:
Hi Folks,

Wow - the side by side comparison is dramatic... I always thought the visuals in P3D were suppose to improve on FSX ?

Looking at the images - it appears that there is specular shine present in FSX VC that’s not apparent in the P3D VC...

Given that it’s the same model is there anything different required in P3D to have specular shine in the VC ?


Sent from my iPad using Tapatalk
In the P3D screenshot, interior shadows are turned on. There is no light on the mesh to shade it. If you turn the shadows off it will look like the FSX screenshot. To make the VC look good with shadows on you need to bake textures to shade the model from the ambient light coming in the windows.