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P3Dv4 Emissive Night Textures Not Working

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us-florida
Hi Guys,

Well everything in my scenery packages works fine in P3Dv4 however the MDL's (aka scenery object BGL's) and photoscenery night textures don't show up as the whole system has moved to dynamic (PBR) lighting for the terrain.

I can understand the ditching of the Night Map textures for the photoscenery BGL's as they're not going to be needed now, but does anyone know why the MDL light effects won't be working or if we'd need to completely make a new way of adding street light effects within P3Dv4?

Dean.
 
As far as my experience goes, you have to make the light effects the P3Dv4 way and that is (for me at least) a matter of trial and error.
 
As far as I know, nothing is "removed" in terms of lights in V4. We can still use the old-style emissive textures and the new dynamic ones. That is great, since emissive textures are a must when it comes to lighting buildings at night. Windows, glass facades and other static elements still should use the old type of lights. The dynamic lights are best used to light up objects that move OR be attached TO objects that move. Apron lighting and landing lights are two good examples. Airport vehicle lights as well, although these can still use the old style emissive poly to save some performance.
 
Why do you think photo real night textures are no longer needed???:confused:

As I said ;) scenery.cfg wasn't properly set up, all working fine. :)

As far as I know, nothing is "removed" in terms of lights in V4. We can still use the old-style emissive textures and the new dynamic ones. That is great, since emissive textures are a must when it comes to lighting buildings at night. Windows, glass facades and other static elements still should use the old type of lights. The dynamic lights are best used to light up objects that move OR be attached TO objects that move. Apron lighting and landing lights are two good examples. Airport vehicle lights as well, although these can still use the old style emissive poly to save some performance.

That gives me an idea :D ;) Someone want to attach headlights to autogen cars? :D I would do it but already have enough plates spinning :D
 
As I said ;) scenery.cfg wasn't properly set up, all working fine. :)



That gives me an idea :D ;) Someone want to attach headlights to autogen cars? :D I would do it but already have enough plates spinning :D

It could be done but it's not wise. Imagine the framerate impact
 
Autogen cars already have headlights.

night1.jpg
 
Not with the new P3Dv4 type of lights that light up the environment :rolleyes: .

As far as I know, nothing is "removed" in terms of lights in V4. We can still use the old-style emissive textures and the new dynamic ones. That is great, since emissive textures are a must when it comes to lighting buildings at night. Windows, glass facades and other static elements still should use the old type of lights. The dynamic lights are best used to light up objects that move OR be attached TO objects that move. Apron lighting and landing lights are two good examples. Airport vehicle lights as well, although these can still use the old style emissive poly to save some performance.
Autogen cars already have headlights.

night1.jpg
 
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