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paid for tutorials

jetwelder

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unitedkingdom
i notice fsds,abacus, is publishing pay for dl tutorials.....

the ammount of knowledge available for gmax,3ds max..fsx9..fsx..etc is vast but requires searching and collating...

the reason why the same questions get answered over and over....

the knowledge is available,but fragmented.....

people who make payware,also provide sometimes freeware....and do free tutorials, and answer questions....

i would pay and dl an organised in depth tutorial on say...texture application and fsx special functionality.....or an in depth study of animation techniques...

or a study of effects creation and application.....for fs...

in the same way that being able to ask questions doesnt stop me from buying the gmax bible....

an in depth pdf, doesnt exclude the same person from answering questions and posting mini tuts for free...

in my opinion software is cheap....its knowledge that has high value...

and as i capture and dl everything that might have an answer i need now or later...its costing me a fortune in ink paper and printers...jim
 
Tutorials

Hi,

I think it's a good idea. But I would think most developers will not give up there best secrets on their methods.

But I do believe you could easily get someone to write for money. Although there are so many different methods

and programs that do the same thing. So it's like theres no 2 ways the same.

I do admit, sometimes I have spent 3 days looking for an answer. This is the learning curve of getting good.

if you look hard enough you should find a tutorial on all main areas of fs, some good and other old.

hope this helps!

DG:eek:
 
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A not-so-minor consideration is that the ABACUS "tutorials" are only covering a single, integrated program...

...and one that has a fixed, and rather limited number of ways to gild-the-lilly.

Tutorials for using GMax or Max aircraft design would -at best- be necessarily limited to a way, and even then barely scratch the surface of the subject.

I ran into much the same problem when I authored the two extant white papers on the subject of "Emissive Backlighting" for FS9 and FSX. Even after excluding those parts of the subject that I considered proprietary and privileged, I was left with a HUGE task of explaining just the bare essentials, and providing "clues" to some of the more esoteric techniques one might use.

There is -by necessity- a great amount of "assumed knowledge" while explaining any process, such as the student already knowing how to use his/her "paint program," what an Alpha channel is and how to create one, how to create/edit various .cfg files, how to use Windows Explorer," et cetera.

I could very easily have written over a thousand pages on just this one subject, and still would not have covered but about a tenth-part of what I know about it!
 
A not-so-minor consideration is that the ABACUS "tutorials" are only covering a single, integrated program...

...and one that has a fixed, and rather limited number of ways to gild-the-lilly.

Tutorials for using GMax or Max aircraft design would -at best- be necessarily limited to a way, and even then barely scratch the surface of the subject.

I ran into much the same problem when I authored the two extant white papers on the subject of "Emissive Backlighting" for FS9 and FSX. Even after excluding those parts of the subject that I considered proprietary and privileged, I was left with a HUGE task of explaining just the bare essentials, and providing "clues" to some of the more esoteric techniques one might use.
!

ah yes of course, not a simple as i thought...i have both the papers on emissive backlighting.they switched on a large illuminated sign hovering above my head.....

back to my other world beating idea..

the fully portable self inflating lead balloon.....jim
 
Best tutorial ever is integrated into the programs:

1. Read (SDK, FSDeveloper, Gmax Bible/3Ds Bible)
2. Experiment
3. Press buttons to see what they do

4. Repeat from step 2 until something is learnt.

This way you uncover stuff other people haven't thought of.

5. Share -- that way, others can refine or re-direct your technique in ways that you hadn't thought of.
(often there is a better way of doing what you are doing, but rarely is what you uncovered of no use)
 
good advice.....but i bet ive discovered a lot of mistakes people have never thought of...

my favourite...not using incremental save..and losing all my uvw mapping..

but i learnt a lot about uvw mapping...and bacups...now wheres the button labeled, do not press this button....jim
 
Here's a tutorial I can recommend...... CLICK

Apart from the mocking, I will be doing a presentation on how to start using Sketchup. When you visit Paderborn or Paris this year, you may want to drop in.

I think tutorials should be free in order to sell the base product, same as manuals to FS products should be freely available to learn more about the products.
 
Apart from the mocking, I will be doing a presentation on how to start using Sketchup. When you visit Paderborn or Paris this year, you may want to drop in.

I am considering going there this year, so I'll keep this in the back of my mind :).

I think tutorials should be free in order to sell the base product, same as manuals to FS products should be freely available to learn more about the products.

In general I agree with that approach. But for a program like GMax or something just as complex, a good tutorial can ease the usage of the tool. So in that case the knowledge to use it efficiently, might be worth more than the tool alone. That is different form the manual of a normal addon product.

On another note, for the SketchUp tutorial I made there is a free PDF and people can order a book of it as well. But I can say that the free who is much more popular :D.
 
Here's a tutorial I can recommend......

Oooooh picky! Some of us enjoy the stream of consciousness, others - like one's self - suffer from pompous verbosity, some of us can't spel: or punctuate. We still rub along just fine.

Even in our most thick-fingred moments. :rotfl:

@hcornea: Excellent advice, I particularly approve of step 3. For the beginning modeller, both gmax and Max have extensive tutorials with the program...
 
I am by no means an expert with FSDS. I have been working with the program for more than 4 years now. I have managed to make some decent scenery and even AI aircraft models with the program and have now produced a series of video tutorials for this design program with hopefully more on the way.

That is my way of trying to expand the knowledge base that is already out there but the biggest thing I've observed is that individuals have to want to learn. They can't just expect to pick up the program in a couple of nights and start cranking out models.

I wish I had more time to produce more tutorials but the process is labor intensive and they take time to make.

As someone here already mentioned, there is no replacement for sitting down and experimenting with your chosen program. Read and download all the info you can but at some point, you have to dive in and start gaining experience with the process.
 
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