PAPI Lighting Tutorial

Sorry, I´m only new in developing a scenery. But I try to make PAPI for RWY in FSX. I followed this tutorial, it´s great. But can I use the the PAPI in FSX also? Or is there another way to do it?

I like to work with Sketchup, not because I do not like Gmax, it´s because I tried and make my taxiways with Gmax. After some days working, the file was corrupt and I had to start again. This happens sometimes, so I do not use Gmax if I can use Sketchup.

If I export the mdl from Gmax, I get something like this (see below please). I make something wrong. I make one light, copy it. Have I attach the lights or how can I prevent the a_AB_2 label BGLCODE, a_AD_3 label BGLCODE entries. If I attach, I get only two BGL_LIGHT LIGHT_NAV. A little bit confused about Gmax in this case.

Thanks for your help.

a_AB_2 label BGLCODE

IFMSK nolgt_1, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.106, -0.087, -0.945, 20, 0.60, 0.40, 0FFFFFFD0h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
nolgt_1 label BGLCODE
BGL_RETURN


a_AD_3 label BGLCODE

IFMSK nolgt_2, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, -0.054, -0.087, -0.905, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
nolgt_2 label BGLCODE
BGL_RETURN


a_AB_4 label BGLCODE

IFMSK nolgt_3, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.106, -0.087, -0.945, 20, 0.60, 0.40, 0FFFFFFD0h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
nolgt_3 label BGLCODE
BGL_RETURN


a_AD_5 label BGLCODE

IFMSK nolgt_4, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, -0.054, -0.087, -0.905, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
nolgt_4 label BGLCODE
BGL_RETURN


a_AB_6 label BGLCODE

IFMSK nolgt_5, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.106, -0.087, -0.945, 20, 0.60, 0.40, 0FFFFFFD0h, 0.000000, 0.000000, 1.000000 ; source poly num = 5
nolgt_5 label BGLCODE
BGL_RETURN


a_AD_7 label BGLCODE

IFMSK nolgt_6, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, -0.054, -0.087, -0.905, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 6
nolgt_6 label BGLCODE
BGL_RETURN


a_AB_8 label BGLCODE

IFMSK nolgt_7, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.106, -0.087, -0.945, 20, 0.60, 0.40, 0FFFFFFD0h, 0.000000, 0.000000, 1.000000 ; source poly num = 7
nolgt_7 label BGLCODE
BGL_RETURN


a_AD_9 label BGLCODE

IFMSK nolgt_8, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, -0.054, -0.087, -0.905, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 8
nolgt_8 label BGLCODE
BGL_RETURN


bgl_riff_end_a label BGLCODE
 
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