SEPARATION_PLANE nolgt_all, 3933, -32473, 1918, 32767
SEPARATION_PLANE nolgt_4, 2387, -32659, 1164, 32767
VAR_BASE_OVERRIDE VAR_BASE_GLOBAL
IFMSK nolgt_all, beacnt, 09999h
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_LIGHT LIGHT_STROBE, -0.013, 0.000, 0.013, 40, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1
BGL_JUMP_32 nolgt_all
nolgt_4 label BGLCODE
SEPARATION_PLANE nolgt_3, 2477, -32650, 1208, 32767
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_LIGHT LIGHT_NAV, -0.013, 0.000, 0.013, 20, 0.60, 0.40, 0E5FF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2
BGL_JUMP_32 nolgt_all
nolgt_3 label BGLCODE
SEPARATION_PLANE nolgt_2, 2656, -32633, 1295, 32767
BGL_LIGHT LIGHT_NAV, -0.017, 0.000, 0.017, 20, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
BGL_LIGHT LIGHT_NAV, -0.017, 0.000, 0.017, 20, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
BGL_LIGHT LIGHT_NAV, -0.017, 0.000, 0.017, 20, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
BGL_LIGHT LIGHT_NAV, -0.017, 0.000, 0.017, 20, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
BGL_LIGHT LIGHT_NAV, -0.017, 0.000, 0.017, 20, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 3
BGL_JUMP_32 nolgt_all
nolgt_2 label BGLCODE
; SEPARATION_PLANE nolgt_all, 18323, 0, -27165, 32767
VAR_BASE_OVERRIDE VAR_BASE_GLOBAL
IFMSK nolgt_all, beacnt, 09999h
BGL_LIGHT LIGHT_STROBE, -0.017, 0.000, 0.017, 40, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
BGL_LIGHT LIGHT_STROBE, -0.017, 0.000, 0.017, 40, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
BGL_LIGHT LIGHT_STROBE, -0.017, 0.000, 0.017, 40, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
BGL_LIGHT LIGHT_STROBE, -0.017, 0.000, 0.017, 40, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
BGL_LIGHT LIGHT_STROBE, -0.017, 0.000, 0.017, 40, 0.60, 0.40, 0FFFAFAC8h, 0.000000, 0.000000, 1.000000 ; source poly num = 4
BGL_JUMP_32 nolgt_all
nolgt_1 label BGLCODE
nolgt_all label BGLCODE