• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Parameters to get engine started

Messages
23
Country
newzealand
Hi all, after a long and tedious process I finally have my aircraft appearing in the sim. I'm trying to get to the stage where I can start the engine (single engine turboprop) to check the prop animation. I've created the project from scratch, so not using the sample aircraft as a base.

Which settings need to be tweaked here to make this work? I haven't finished the cockpit yet so all I need to do is use the CTRL + E shortcut, but that isn't doing anything.

My hunch was that I need to supply electrical power or something, but can't see the settings for this in the aircraft editor, and my electric flaps are working...

I also have 50% fuel, so surely that's not the issue.

Cheers!
 
engines.cfg

[GENERALENGINEDATA]
starter_type = 0 ; 0=Electric, 1=Manual, 2=Bleed Air

systems.cfg

[ELECTRICAL]
circuit.11 = Type:CIRCUIT_STARTER #Connections:bus.1, bus.12 #Power:2000, 3500, 20.0 #Name:Starter_1 ; Starter 3500W

First thing you need to get going is the starter motor. If you have or do not have fuel and if it is connected or not doesn't make a difference to the starter motor. You're going to need to setup your electrical system to supply power to the CIRCUIT_STARTER.

Unless you're using Bleed Air. If you're using Manual as the starter_type then remove any Type:CIRCUIT_STARTER entry from the systems.cfg. This would actually be the easiest way to get the starter going.
 
Thanks for your reply! Is there somewhere I can read more about setting up the electrical system? Is this something that needs to be done through manual cfg edits rather than through devmode? EDIT: I've just seen the whole section in the sdk manual - looks like I've got some reading to do!

Made the tweaks you suggested and copied over some lines from the tbm cfg files (mainly relating to the battery and electrical system), and we have IGNITION! Thanks again!
 
Last edited:
Yeah, the SDK is your best bet. I can't say I know how it works. I just copied bits from other aircraft, crossed my fingers and hoped for the best.

The only thing I can really tell you is that your circuit.N must be in numerical order with no gaps. so circuit.1, circuit.2, circuit.3 etc.
 
The other bit of advice I would give is to check the electricity consumption. I found that the battery would run down very quickly and the reason was some circuit was drawing hundreds of amps which ran the battery down.

Use Simvar watcher to monitor the electrical battery load.

The Power: numbers in the circuit need to be set correctly to avoid this happening. The SDK has details on how the load is calculated from those three power numbers so if you have a high load check those numbers.
 
The other bit of advice I would give is to check the electricity consumption. I found that the battery would run down very quickly and the reason was some circuit was drawing hundreds of amps which ran the battery down.

Use Simvar watcher to monitor the electrical battery load.

The Power: numbers in the circuit need to be set correctly to avoid this happening. The SDK has details on how the load is calculated from those three power numbers so if you have a high load check those numbers.
Thanks, just set up the simvar watcher which I think will make life a LOT easier!

EDIT: Unrelated (possibly), but I didn't want to start a new thread: I'm having trouble getting the gear to retract. I can't set gear type in the contact points tab of the aircraft editor. Every time I resync it reverts to undefined. Here is the animation code in my xml file: (I've commented out details about wheel animation as I haven't made those yet)

<Component ID="GEARS">
<UseTemplate Name="ASOBO_GEAR_Center_Template">
<ANIM_NAME>c_gear</ANIM_NAME>
<ANIM_EVENT_EFFECT_NAME>CAM_Landing_gear</ANIM_EVENT_EFFECT_NAME>
<NORMALIZED_TIME>5</NORMALIZED_TIME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Left_Template">
<ANIM_NAME>l_gear</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Right_Template">
<ANIM_NAME>r_gear</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Center_Tire_Template">
<ANIM_NAME>c_tire_anim</ANIM_NAME>
<!--<NODE_ID_STILL>WHEEL_STILL_center</NODE_ID_STILL>
<NODE_ID_BLURRED>WHEEL_BLURRED_center</NODE_ID_BLURRED>-->
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Left_Tire_Template">
<ANIM_NAME>l_tire_anim</ANIM_NAME>
<!--<NODE_ID_STILL>WHEEL_STILL_left</NODE_ID_STILL>
<NODE_ID_BLURRED>WHEEL_BLURRED_Left</NODE_ID_BLURRED>-->
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Right_Tire_Template">
<ANIM_NAME>r_tire_anim</ANIM_NAME>
<!--<NODE_ID_STILL>WHEEL_STILL_right</NODE_ID_STILL>
<NODE_ID_BLURRED>WHEEL_BLURRED_right</NODE_ID_BLURRED>-->
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Steering_Template">
<ANIM_NAME>c_wheel</ANIM_NAME>
</UseTemplate>
</Component>
 
Last edited:
Gear settings should be in the flight_model.cfg under [CONTACT_POINTS]

Ensure the gear_system_type is set correctly and that there is power to operate the system.
 
Back
Top