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This isn't necessarily an ADE specific question, it also applies to SDK compiled parking.
I was reworking YBAF to add all the missing parking spaces and in testing it with ground aircraft set to 100% in the traffic settings it didn't populate every parking space, it seems to most times populate every other parking spot at a minimum.
There's no overlap on the parking spaces although they are probably 25cm apart between each parking radius circle.
I'm wondering if anyone has found that the parking spaces need to be a minimum distance from each other for it to populate every parking space.
On the grass area of the airfield there's a slightly larger gap between each parking spot and each spot is fully populated.
However on the sealed apron the parking spots in real life are about 6 to 6.5 m wide. I originally changed it to alternate spots between 6.0 and 6.5 m to leave a slight gap so there was no overlap, but even changing it to 6.0 every other spot is empty. I tried to expand all to 6.5 with slight overlap and still the same results.
I was reworking YBAF to add all the missing parking spaces and in testing it with ground aircraft set to 100% in the traffic settings it didn't populate every parking space, it seems to most times populate every other parking spot at a minimum.
There's no overlap on the parking spaces although they are probably 25cm apart between each parking radius circle.
I'm wondering if anyone has found that the parking spaces need to be a minimum distance from each other for it to populate every parking space.
On the grass area of the airfield there's a slightly larger gap between each parking spot and each spot is fully populated.
However on the sealed apron the parking spots in real life are about 6 to 6.5 m wide. I originally changed it to alternate spots between 6.0 and 6.5 m to leave a slight gap so there was no overlap, but even changing it to 6.0 every other spot is empty. I tried to expand all to 6.5 with slight overlap and still the same results.

