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Navigate to your SDK folder and then open sample materials, there in resources you’ll have a 3ds max scene with all materials.Can you link me to these samples? I will try to help you. Because I did not find ones. I found only DA62 and Test Aircraft, both of them without parallax windows obviously.
Ok, i'll try to look at it today. maybe I will find something useful to youNavigate to your SDK folder and then open sample materials, there in resources you’ll have a 3ds max scene with all materials.
Many thanks, I’m quite sure I don’t have the second UV channel, but I don’t even know how to create itOk, I understood how the material work.(Plus i finally understand how to make a PortHoles, YAY! Personal success )
Material have 2 sets of textures and need to have 2 sets of uvw coordinates. First uvw channel is for the window itself, the second one - for "ïnterior".
Now I need to know what you have done to try to say what's wrong.
In the UVW unwrap modifier, there is a drop-down list named ChannelMany thanks, I’m quite sure I don’t have the second UV channel, but I don’t even know how to create it
In the UVW unwrap modifier, there is a drop-down list named Channel
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I have succeed with parallax windows, so if you still have problems, i can helpMy windows are still black, which is weird. I'd appreciate a quick video tutorial on that one, if possible. Many thanks
I'm a little lost on this as well, I think the brighter textures emit more light during the light and the emissive color tab determines the light color.Does anybody know how to use "offset Time" for ParallaxWindows? In 3ds max you can find it here
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Please do, thanks!I have succeed with parallax windows, so if you still have problems, i can help
For anyone that comes across this when searching for an answer in the future, its related to the offset for when the emis texture will appear at night rather than all at once when the day/night cycle rolls over. The opacity % is related to that time offset in some number of units.Does anybody know how to use "offset Time" for ParallaxWindows? In 3ds max you can find it here
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