Hi,
I don't usually ask for help as I like to work things out for myself, but the PBR in P3d v4.4 has me beat! no matter what I try almost every material is like reflective glass, far to reflective or metallic even in 3dsmax itself. No matter what the Metallic materials Red, Green and Alpha channels are I get the same or similar result, but nothing that looks like it should. I've tried both Metal and Spec workflows thinking maybe it was actually Specular workflow but that didn't seem to work correctly either.
I use Substance painter for the PBR and also dabble in Unity where my models show perfectly well.
One example, this is suppose to be concrete, looks fine in Substance and Unity, but looks like this in 3dsmax and P3D. I'm not bothered about getting this particular object working it was just a test, just want to find out why its doing it.
Earlier last year I was using Dovetails Flight Sim world and had some issues with that as well, but at least the materials reasonably looked the same as they did in Substance Painter.
Does anyone here have a small working object or something that I could try? (max file, p3d bgl, required textures, etc) to see if I get different results with someone else's work and compare it between my export and your bgl......I just want to know if its what I'm doing, my aging PC, my installation or whatever it may be.........Its almost pull my hair out time.
thanks
Stevo
I don't usually ask for help as I like to work things out for myself, but the PBR in P3d v4.4 has me beat! no matter what I try almost every material is like reflective glass, far to reflective or metallic even in 3dsmax itself. No matter what the Metallic materials Red, Green and Alpha channels are I get the same or similar result, but nothing that looks like it should. I've tried both Metal and Spec workflows thinking maybe it was actually Specular workflow but that didn't seem to work correctly either.
I use Substance painter for the PBR and also dabble in Unity where my models show perfectly well.
One example, this is suppose to be concrete, looks fine in Substance and Unity, but looks like this in 3dsmax and P3D. I'm not bothered about getting this particular object working it was just a test, just want to find out why its doing it.
Earlier last year I was using Dovetails Flight Sim world and had some issues with that as well, but at least the materials reasonably looked the same as they did in Substance Painter.
Does anyone here have a small working object or something that I could try? (max file, p3d bgl, required textures, etc) to see if I get different results with someone else's work and compare it between my export and your bgl......I just want to know if its what I'm doing, my aging PC, my installation or whatever it may be.........Its almost pull my hair out time.
thanks
Stevo
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