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Well I am not sure which way to go. I am attaching a picture of same model done both ways. The textured model is all planes and had an a/o bake that was overlaid in the graphics editor when coloring out the texture. It has the windows overlaying the texture for reflection but allows the color under to come through.
The PBR is still in blender so the albedo is kinda raw, haven't baked it for export yet. Note. The PBR has the windows from the dev kit, the image in them is from the first texture of the buildings interior and is not sitting behind them.
PBR - fast but still needs hand work That image will require about 8 texture files (after baking).
The bottom one has three albedo/half-baked normal (materialized it)/emmissive
What do you guys think, is PBR worth it for such small buildings? I will attach a small hanger PBR it has the touch ups I would include on this building. Thanks for your input!

The PBR is still in blender so the albedo is kinda raw, haven't baked it for export yet. Note. The PBR has the windows from the dev kit, the image in them is from the first texture of the buildings interior and is not sitting behind them.
PBR - fast but still needs hand work That image will require about 8 texture files (after baking).
The bottom one has three albedo/half-baked normal (materialized it)/emmissive
What do you guys think, is PBR worth it for such small buildings? I will attach a small hanger PBR it has the touch ups I would include on this building. Thanks for your input!









