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MSFS20 PBR woes

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6
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southafrica
Hi friends; just a newbie type question...I have been working on a livery for the FSS B727; attempting to create a comp texture for the fuselage (3 sections - front, middle, back). Depicting the lower fuselage half as bare metal. Using the same setup (RGB channels) for all three comp textures I get a very "good" bare metal effect in the rear section, but just gloss grey in the other two...the color settings are identical for all three; as are the colours for the Albd textures...I have tried "everything" I can think of with no joy. Using photoshop CS3; have watched several UTVideos with no success...I have tweaked the green and blue through a range of shades with no effect. If I copy the blue channel to the stock comp file the "nice" metal effect appears...not so for the other two textures...can anyone steer me through this?
PBR1.jpg
PBR2.jpg
PBR3.jpg
 
There's no guarantee that the textures are setup in the model the same to respond to the PBR in the same manner.

I'd load the model into the ModelConverterX and look at the Material Editor. You want to see what file names are assigned to the Metallic textures (this is the comp texture for MSFS and contains metallic, roughness and occlusion). There's a considerable amount of parameters in the materials that a developer can setup and many opportunities to not copy them across all the fuselage textures so they work in the same way. One of those things are scalars on the amount of metallic, roughness and occlusion. I don't think MCX shows the scalar though.
 
Many thanks - I'll look at this - good suggestion...I was looking at doing a similar thing with Armorpaint...
 
Many thanks - I'll look at this - good suggestion...I was looking at doing a similar thing with Armorpaint...
One other thing (and this can be a common mistake), make sure your new textures are in your layout.json file. If you compile the package this should be done automatically. But if your new files are not listed in the layout.json file for your package MSFS won't load them.
 
One other thing (and this can be a common mistake), make sure your new textures are in your layout.json file. If you compile the package this should be done automatically. But if your new files are not listed in the layout.json file for your package MSFS won't load them.
Many thanks indeed - I have checked this - I normally use LayoutGenerator for this...
I loaded the model into MCX (as a .glb model, from Blender) and applied the textures...the result is as attached! No distinction between the textures...

What do you think?
PBR6.png

BH
 
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