Hello all,
I've looked through the wiki, and searched the forums, but unfortunately, I'm not finding the information I need. Here's my problem...
I obtained 1ft imagery from the state of Ohio, which I trimmed down to cover the airport boundary. The result is a .TIF file with the dimensions of 17,248 x 13,200. I broke that down into 2048 x 2048 chunks, converted to DXT3 with mips, and applied them to plane objects in 3ds Max.
I exported, tweaked the .asm and compiled into the .bgl, which loads in FSX just fine. Performance is fantastic, but I have these gray lines around each of the photo tiles that totally ruin the scenery.
I've read about the technique where you're supposed to apply a "Planar" UVW map to the tiles, and I did that to no avail (though it shows up correctly in Max using that method).
I've also read about copying the outside rows of pixels and then resizing the image. I can't do that because messing with the dimensions of the tiles causes a noticeable misalignment given the high resolution.
So despite my apparent success of getting the imagery into FSX, the result is unacceptable due to the grid lines.
So next I decided to try and create "photoscenery" using tools like SBuilder, Resample, and FWTools. Unfortunately, the TIF I downloaded from the state's website does not seem to be Geo-referenced. It has a bunch of files in addition to the actual image, but the data appears to be in pixel offsets, not Lat/Longs.
To complicate matters, even if it had been properly geo-referenced, the original image is of the entire county. I exported only a small portion of the whole image.
Without reliable data on the projection type, datum, and lat/longs of my edited TIF file, how in the world am I supposed to use the SDK tools for photoscenery?
Can someone help me either get rid of the seams in my poly-based scenery, or help me determine the necessary information in order to use resample, or SBuilderX, etc...
Thanks!
Nick
I've looked through the wiki, and searched the forums, but unfortunately, I'm not finding the information I need. Here's my problem...
I obtained 1ft imagery from the state of Ohio, which I trimmed down to cover the airport boundary. The result is a .TIF file with the dimensions of 17,248 x 13,200. I broke that down into 2048 x 2048 chunks, converted to DXT3 with mips, and applied them to plane objects in 3ds Max.
I exported, tweaked the .asm and compiled into the .bgl, which loads in FSX just fine. Performance is fantastic, but I have these gray lines around each of the photo tiles that totally ruin the scenery.
I've read about the technique where you're supposed to apply a "Planar" UVW map to the tiles, and I did that to no avail (though it shows up correctly in Max using that method).
I've also read about copying the outside rows of pixels and then resizing the image. I can't do that because messing with the dimensions of the tiles causes a noticeable misalignment given the high resolution.
So despite my apparent success of getting the imagery into FSX, the result is unacceptable due to the grid lines.
So next I decided to try and create "photoscenery" using tools like SBuilder, Resample, and FWTools. Unfortunately, the TIF I downloaded from the state's website does not seem to be Geo-referenced. It has a bunch of files in addition to the actual image, but the data appears to be in pixel offsets, not Lat/Longs.
To complicate matters, even if it had been properly geo-referenced, the original image is of the entire county. I exported only a small portion of the whole image.
Without reliable data on the projection type, datum, and lat/longs of my edited TIF file, how in the world am I supposed to use the SDK tools for photoscenery?
Can someone help me either get rid of the seams in my poly-based scenery, or help me determine the necessary information in order to use resample, or SBuilderX, etc...
Thanks!
Nick



