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Hello,
I have read through threads and threads and wasn't unable to find where i'm failing in building my scenery tiles.
have grabbed quite a few photo tiles that contain water, loaded them up individually in photoshop (huge files as usual) and then filled the areas that should contain water with RGB 5,18,18.
I then created a new channel for the water mask in which i set the land to RGB 255,255,255 and everything water to 0,0,0. So far so good, the tile will display correctly in FSX but there's a square of a different colour where the tile water meets default FSX water.
I thought "ok, this needs blending". I then created a new channel and painted a greyscaled layer over where the water should blend. Compiled the scenery and went to test it, only to find that there's no blend at all (if there is, i cannot see it) and that default scenery is now showing instead of water in some places where i cut the main file.
My layers are all set in a single TIFF file, and this is what i use to compile it:
[Destination]
DestDir = "."
DestBaseFileName = Faro_West
BuildSeasons = 0
UseSourceDimensions = 1
CompressionQuality = 100
LOD = Auto
[Source]
Layer = Imagery
Type = Tiff
SourceDir = "."
NullValue=255,255,255
SourceFile = Faro_West.tif
Lon = -8.06722640991211 ;for top left and bottom right is: -7.88423538208008
Lat = 37.1416211128235 ;for top left and bottom right is: 36.9562375545502
NumOfCellsPerLine = 12792 ;Pixel is not used in FSX
NumOfLines = 17279 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Gaussian
Here is a thumbnail of a section of the main file:
This is the watermask i created:
And this is the blend... 'thing' i am using:
Are there any obvious errors in what i'm doing here? Should i paint something with a different colour? Compiling file needs extra data?
Any help would be appreciated. Thanks a lot!
I have read through threads and threads and wasn't unable to find where i'm failing in building my scenery tiles.
have grabbed quite a few photo tiles that contain water, loaded them up individually in photoshop (huge files as usual) and then filled the areas that should contain water with RGB 5,18,18.
I then created a new channel for the water mask in which i set the land to RGB 255,255,255 and everything water to 0,0,0. So far so good, the tile will display correctly in FSX but there's a square of a different colour where the tile water meets default FSX water.
I thought "ok, this needs blending". I then created a new channel and painted a greyscaled layer over where the water should blend. Compiled the scenery and went to test it, only to find that there's no blend at all (if there is, i cannot see it) and that default scenery is now showing instead of water in some places where i cut the main file.
My layers are all set in a single TIFF file, and this is what i use to compile it:
[Destination]
DestDir = "."
DestBaseFileName = Faro_West
BuildSeasons = 0
UseSourceDimensions = 1
CompressionQuality = 100
LOD = Auto
[Source]
Layer = Imagery
Type = Tiff
SourceDir = "."
NullValue=255,255,255
SourceFile = Faro_West.tif
Lon = -8.06722640991211 ;for top left and bottom right is: -7.88423538208008
Lat = 37.1416211128235 ;for top left and bottom right is: 36.9562375545502
NumOfCellsPerLine = 12792 ;Pixel is not used in FSX
NumOfLines = 17279 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Gaussian
Here is a thumbnail of a section of the main file:
This is the watermask i created:
And this is the blend... 'thing' i am using:
Are there any obvious errors in what i'm doing here? Should i paint something with a different colour? Compiling file needs extra data?
Any help would be appreciated. Thanks a lot!
