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Photo Scenery - Shows default scenery underneath

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16
Country
portugal
Hello,

I have read through threads and threads and wasn't unable to find where i'm failing in building my scenery tiles.

have grabbed quite a few photo tiles that contain water, loaded them up individually in photoshop (huge files as usual) and then filled the areas that should contain water with RGB 5,18,18.

I then created a new channel for the water mask in which i set the land to RGB 255,255,255 and everything water to 0,0,0. So far so good, the tile will display correctly in FSX but there's a square of a different colour where the tile water meets default FSX water.

I thought "ok, this needs blending". I then created a new channel and painted a greyscaled layer over where the water should blend. Compiled the scenery and went to test it, only to find that there's no blend at all (if there is, i cannot see it) and that default scenery is now showing instead of water in some places where i cut the main file.

My layers are all set in a single TIFF file, and this is what i use to compile it:

[Destination]
DestDir = "."
DestBaseFileName = Faro_West
BuildSeasons = 0
UseSourceDimensions = 1
CompressionQuality = 100
LOD = Auto

[Source]
Layer = Imagery
Type = Tiff
SourceDir = "."
NullValue=255,255,255
SourceFile = Faro_West.tif
Lon = -8.06722640991211 ;for top left and bottom right is: -7.88423538208008
Lat = 37.1416211128235 ;for top left and bottom right is: 36.9562375545502
NumOfCellsPerLine = 12792 ;Pixel is not used in FSX
NumOfLines = 17279 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Gaussian

Here is a thumbnail of a section of the main file:

1.JPG


This is the watermask i created:

2.JPG


And this is the blend... 'thing' i am using:

3.JPG


Are there any obvious errors in what i'm doing here? Should i paint something with a different colour? Compiling file needs extra data?

Any help would be appreciated. Thanks a lot!
 
Your blend is making the PR partially transparent, you should have pure white on the blend mask with a minimal feather edge over the land areas, and then a more pronounced feather edge out on the water. Something more like this:

blend_mask.jpg


Jim
 
I will try that and report back. Thanks a lot Jim!



EDIT:

Well, what can i say? It DID work perfectly! Now i'll just have to adjust it for a nicer blend and that's it!

Thank you!
Nuno
 
Last edited:
Also your .inf looks like it's from FS9, I would try something like this:

Code:
[Source]
Type                = TIFF
SourceDir           = "."
SourceFile          = "Faro_West.tif"
Layer               = Imagery
Variation           = All
NullValue           =  0,0,0
ulxMap = -8.06722640991211
ulyMap = 37.1416211128235
nCols = 17279
nRows = 12792
xDim = 1.43051147460938E-05
yDim = 1.07288360595703E-05

[Destination]
DestDir             = "."
DestBaseFileName    = "Faro_West"
DestFileType        = BGL
LOD                 = Auto
CompressionQuality  = 95
UseSourceDimensions = 1
 
This new .info format solved an issue i was also having :p

Double satisfaction now, thanks again Jim!
 
Glad I could help Nuno. One thing I forgot to mention with "NullValue = 0,0,0" is that you should use a "replace color" function in your graphics editor to replace any black in your visible imagery with 1,1,1 or you'll likely see specks of default landclass textures showing through here and there where black has been nulled out making the imagery transparent. I do this last, after any sharpening, and just before I save the .tif.

Jim
 
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