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Just a quick question regarding photoscenery. With the move to 32 bit does that mean the old 16 bit imagery can't be directly imported/converted at 16 bit.
On the audio side I'm used to programs handling many different bit settings and the same with textures (up until the highest bit rate supported), just wondering if it's the same with case with photoscenery itself?
I'm still in the process of installing Flight Toolkit (had some errors during install that I'll hopefully sort out today now that I'm awake).
On the audio side I'm used to programs handling many different bit settings and the same with textures (up until the highest bit rate supported), just wondering if it's the same with case with photoscenery itself?
I'm still in the process of installing Flight Toolkit (had some errors during install that I'll hopefully sort out today now that I'm awake).
