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FSX Piper Comanche

Check the contact points section in the aifcraft.cfg.
It seems linke there are some wrong coordinates to the wheels.
 
No, he's using a borrowed .cfg file, so leave the contact points alone!

First get the model correctly centred on the grid in Max. Here's an example:–

harrier_max.jpg



You want the horizontal grid line passing through your model's prop spinner and the vertical grid line through the wing, about 25% back from the leading edge. Your model is a long way off this position in Max which is why it's parked way above the runway in FSX. Toggle the grid with G to show if necessary.
 
Good news! It has now the size of a the real plane! Talking about workflow... What should I do next? You know, after the exterior is pretty much done what's the next step? I don't want to start working on the interior (for the exterior model) and then knowing that I shouldn't have cut the windows.



 
That's better! I'd suggest cutting out control surfaces next and it's time that fuselage had an interior too - use the Shell modifier Bill was talking about. And a propeller!
 
What I do is have a scratch pad and pen and I make a list. As I make things, I cross them off. I usually start the day looking at the plane in FS, then start making a list for the day of things to do.

Its really good to 'meditate' or think about how you are going to do each next step. You need to cut things out 'before' you map them (paint the model), so you want to start cutting things out soon. If you manually cut out things, then you can map now and cut later, but you have to be very careful or you will mess up your mapping and have to remap your area's.

Think of the diamond cutter. He stares at the stone all day long before he cuts. Its like a chess game. You have to be strategic in each stage and step of the build. ;)
 
Thanks for the tips! So far I'm getting some weird spikes on the corner of the winshield due, mainly, to a bad mesh. The interior is going to require a lot of work on extruding and forming those interior polys without f*****g up the whole thing on the inside... Should be fun, I guess.
 
The advices are good enough, I begun an airplane and all was going good, till I had to get the Windows properly fitted, I spent more time in this that in the airplane entirely. I guess people know how the things get complicated with all that vertex and polygons that not should be there. but as all about this business I guess in the third versión of the same airplane all will be faster ad better
 
Thanks for the tips! So far I'm getting some weird spikes on the corner of the winshield due, mainly, to a bad mesh. The interior is going to require a lot of work on extruding and forming those interior polys without f*****g up the whole thing on the inside... Should be fun, I guess.

You could clone the fuselage, add 'Shell', extrude the inside, click select outside so that in polygon mode, all the exteiror will be pre-selected, then delete that. Rename the clone 'cabin' and you have you interior. Then it will not mess up the fuselage when you work on it. Also, you can hide everything except the cabin via the 'Isolate' option.

Tejal, I know what you mean. Sometimes after making the fuse about 3 times, the 3rd time is so much more better, more polished. We cant always get it right the first time.
 
Good news! This weekend I'll go to my local aerodrome to log some hours and to take some pictures to a Piper Comanche that sits there. Luckily I'll get some good reference pictures of the cockpit and other details. After this I'll restart the work on this project ;)
 
Brilliat photos. I wish there were airports around here in America where we could walk around and photograph planes. Would really help me out a great deal.
 
Brilliat photos. I wish there were airports around here in America where we could walk around and photograph planes. Would really help me out a great deal.
From experience around Europe (and what I hear from friends in the US) is that it isn't that hard. As long as you find someone with access who is willing to take you there. You have a great chance with people who own aircraft, they like to talk about it and they love it even more if you want photograph their 'baby' ;)
 
Thanks! Yes, security in GA airports here is very light. You have no problem in walking around and take some photos as long as you don't touch anything. There's a workshop there and the other day there was a PC12 and a KA C90 for maintenance, such beautiful machines! Had the chance to see a Mitsubishi MU2 also.
The advantage here, is that I didn't need any special permit for going inside the hangar, in fact the flight school where I rent the C150 is inside it, so you can pretty much have full access to almost everything.

IMG_20150311_140319.jpg
 
The idea is for FSX, I could give the model to anybody willing to convert it to FS9 though.
In other news, I think I will start all over again. The plane's mesh is way too messy, plus I'll try another techniques to get the this more tidy.
 
In other news, I think I will start all over again. The plane's mesh is way too messy, plus I'll try another techniques to get the this more tidy.

I know the feeling and this is never something to be embarrassed of. As you learn new techniques, you'll always find better ways of creating your mesh in clean and optimized ways. I used to find myself remodeling parts 4-5 times trying out new methods during my earlier days of modeling. It can be annoying to find out that your existing work could be better, but in the end, the resulting product will be even better.
 
Before I learned to work in NURMS or TurboSmooth, I would redo fuselages 6 times average till I was finally happy with a mesh. I hand did everything as I didnt have Graphite tools that Max has. I literally added rings inside rings 'manually' by cutting them in and adjusting them for roundness in shape. So difficult.... Now, its fun to see if I can redo the fuselage better from scratch. You can easily do TONS of work with the new tools in Max compared with ole Gmax.
 
I know the feeling and this is never something to be embarrassed of. As you learn new techniques, you'll always find better ways of creating your mesh in clean and optimized ways. I used to find myself remodeling parts 4-5 times trying out new methods during my earlier days of modeling. It can be annoying to find out that your existing work could be better, but in the end, the resulting product will be even better.

Of course I'm not embarrassed! It's for the sake of precision :P
 
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