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MSFS20 Piston engine creation for MSFS

Lagaffe

Resource contributor
Messages
992
Country
france
Hello,

When you create a simple piston engine for MSFS, you first create an engines.cfg file that you set up with the basic characteristics of the engine.
Then the three more essential tables to be filled in are IMHO : engine_friction_table, engine_mechanical_efficiency_table and manifold_efficiency_table.

The most simple parameter to enter is max_rated_hp and to test it, I begin to use in the DEV Mod, the Debug Aircraft Engine window which is like this:

1747473000513.png


What I do not understand and the SDK still does not give much information on this point is that we find on this window 3 locations, surrounded by an oval or two rectangles on the capture above which indicates a power value.:
  • Power : 517/301 hp
  • Total power of engines in/out : 216/517 hp
  • Total power of engines out/max : 216/301 hp
Finally, what is the real power developed by the aircraft in relation to these three values which relates to the variable max_rated_hp?
What I seem to understand is that 517 hp is the maximum internal power to the engine and that 301 hp is really the final power developed at the level of the propeller ...

If you can give me more explanations, I would be interested and attentive to yours comments.
Thanks.

PS: Then as for the maximum speed achieved by the aircraft it will depend on the parameters associated with the propeller, the geometry/ aerodynamics of the plane without forgetting the factor of Oswald.
 
I believe that you are correct regarding the power figures. Although 216hp seems to be a huge amount to lose to mechanical losses, it looks feasible. To quote one of my motorcycles off the top of my head: it produces 71bhp at the crankshaft but only 54bhp gets to the road through the rear tyre. Another produces 27bhp at the crank but only 18bhp on the road.
 
This aircraft is configured to use a TurboCompressor ... perhaps, it's one explication.
 
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